- Threshold, on falling below half health: raises power by 65% of power to itself; heals 58% of max HP to itself (once per battle).
Heal
45 skills·35 characters
Gives health back. Watch out for the Heal family on the other side, which does it better.
TriggerAllAt the end of each round 12Threshold, on falling below half health 6When an ally dies 6On Kill, when an enemy dies 4Wounded, on losing health 3At the start of each round 2When an ally takes a critical hit 2On taking the front of the queue 2On death 2On Attack, before the hit 1On being struck 1Passive, always on 1When an ally loses health 1After attacking 1When an ally lands a critical hit 1
- At the start of each round: heals 56% of max HP to itself; heals 10.7% of max HP to the lowest-HP ally.
- When an ally dies: heals 53.3% of max HP to all allies.
- When an ally dies: heals 53.3% of max HP to all allies.
- Threshold, on falling below half health: raises power by 66.7% of power to itself; heals 53.3% of max HP to itself (once per battle).
- Threshold, on falling below half health: raises power by 66.7% of power to itself; heals 53.3% of max HP to itself (once per battle).
- On Attack, before the hit: heals 40% of max HP to the lowest-HP ally.
- When an ally dies: heals 40% of max HP to all allies; clears negative effects to all allies.
- Threshold, on falling below half health: heals 35% of max HP to itself; raises power by 8.3% of power to itself (once per battle).
- At the end of each round: heals 33.3% of max HP to itself.
- At the end of each round: heals 33.3% of max HP to itself.
- At the end of each round: heals 33.3% of max HP to itself.
- Threshold, on falling below half health: raises power by 13.3% of power to itself; heals 33.3% of max HP to itself (once per battle).
- At the end of each round: heals 33.3% of max HP to itself.
- At the end of each round: heals 33.3% of max HP to itself.
- On being struck: heals 33.3% of max HP to itself.
- When an ally dies: heals 26.7% of max HP to all allies; clears negative effects to all allies; grants 100% reflect to all allies.
- When an ally takes a critical hit: heals 26.7% of max HP to the same target; grants 100% reflect to the same target.
- Threshold, on falling below half health: deals damage equal to 293.3% of power to the front enemy; heals 25% of max HP to the lowest-HP ally (once per battle).
- Wounded, on losing health: heals 20% of max HP to itself; clears negative effects to all allies.
- When an ally dies: raises max HP by 20% of max HP to the lowest-HP ally; heals 20% of max HP to the lowest-HP ally.
- On taking the front of the queue: deals damage equal to 300% of power to the front enemy; heals 17% of max HP to itself.
- Wounded, on losing health: heals 16.7% of max HP to itself.
- At the end of each round: heals 16.7% of max HP to the lowest-HP ally.
- At the end of each round: heals 16.7% of max HP to the lowest-HP ally.
- At the end of each round: heals 16.7% of max HP to the lowest-HP ally.
- At the end of each round: heals 16.7% of max HP to the lowest-HP ally.
- On death: grants 31.3% of max HP shield to all allies; heals 16.7% of max HP to all allies; clears negative effects to all allies.
- At the start of each round: heals 16.7% of max HP to the lowest-HP ally.
- At the end of each round: heals 16.7% of max HP to the lowest-HP ally.
- On death: heals 14.4% of the target’s max HP to all allies; stuns to all enemies (60% chance).
- Passive, always on: 31.5% dodge.
- When he dodges a hit: heals 13.3% of max HP to the lowest-HP ally.
- On Kill, when an enemy dies: heals 13.3% of max HP to itself; raises power by 13.3% of power to itself.
- At the end of each round: heals 10.7% of max HP to the lowest-HP ally; clears negative effects to the adjacent allies.
- When an ally takes a critical hit: raises power by -4.2% of power to the attacker; heals 10% of max HP to the same target.
- At the end of each round: heals 9.6% of the target’s max HP to all allies.
- On Kill, when an enemy dies: raises power by 5% of power to itself; heals 8.4% of max HP to itself.
- On Kill, when an enemy dies: raises power by 13.3% of power to itself; heals 8.4% of max HP to itself.
- When an ally dies: grants 36.7% of max HP shield to all allies; heals 8% of max HP to all allies.
- When an ally loses health: heals 8% of max HP to the same target.
- After attacking: steals power to the front enemy; heals 8% of max HP to itself.
- When an ally lands a critical hit: heals 6.7% of max HP to itself; clears negative effects to itself.
- On Kill, when an enemy dies: raises max HP by 50% of max HP to itself; heals 6.7% of max HP to itself.
- On taking the front of the queue: deals damage equal to 330% of power to the front enemy; heals 6.7% of max HP to itself.
- Wounded, on losing health: raises power by 4.2% of power to itself; heals 3.3% of max HP to itself.
Ad spaceIn-content
A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
See every category



































