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Mechanic families

Every world belongs to a family, and the family tells you what its enemies do. Understand the 14 families and you understand PVE.

invocacao

4 worlds

More keep coming. The team grows during the fight and every summon makes the others stronger — the snowball is the plan.

Great Marble Tomb · Goblin Cave · Enchanted Forest Road · Duel Arena

suspiro

4 worlds

They charge you for their own death. Almost everything fires when one of them falls, so killing in the wrong order is what kills you.

Hueco Mundo Desert · Demon Alley · Eclipse Hill · Gate of Truth

area

3 worlds

Damage that spreads. Instead of hitting one hard, they hit several at once — and a team that is hurt all over breaks all at once.

Pirate Harbor · Misty Plains · Streets of Mars

bruto

3 worlds

No tricks: size and force. They hit from the front, grow as the fight goes on, and the answer is to take it and hit back.

Tournament Badlands · Wall District · Tavern Hill

cura

3 worlds

They do not die. They heal and drain life, so weak damage simply never lands: either you kill inside the window, or they are back at full.

Snowy Mountain · Devourers' Alley · Tower under the Full Moon

escudo

3 worlds

Shield on top of shield, and a reaction every time one falls. Cracking the shell costs you, and many of them get stronger when you crack it.

Floating Castle · Fortress City · Sanctuary of the Twelve Temples

limiar

3 worlds

They turn dangerous when hurt. Almost everything fires at half HP, so leaving one alive at half is worse than never hitting it.

Ruined City · Dark Mansion Gate · Lawless Desert

multigolpe

3 worlds

Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.

Cairo Rooftops · Dojo Courtyard · Kotatsu Room

scaling

3 worlds

They grow every round. They start weak and end impossible, so the long fight is exactly what they want.

Dome of Disasters · Colossal Broccoli Park · Sealed Dragon Cave

sombra

3 worlds

Dodge and chosen targets. They miss less, they are hard to hit, and they go after whoever is at the back — not what is in front of you.

Hidden Leaf Village · Ancestral Demon Bones · Elite Academy

veneno

3 worlds

Damage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.

Haunted Crossing · Sacred Well Forest · Petrified Jungle

abertura

2 worlds

Everything happens in the first instant. These enemies act before anyone else and try to win the fight in the opening, before you can react.

Adventurers' Plaza · Great Hero Village

controle

2 worlds

They steal your turn. They stun and silence, so their damage is not the problem — your team standing still doing nothing is.

Twilight Rooftops · Divided Metropolis

fogo

1 worlds

Burn. The damage comes after the hit and stacks, and some grow stronger the more enemies are burning.

Dark Arena

Mechanic families · Anime Idle Wiki