Mechanic families
Every world belongs to a family, and the family tells you what its enemies do. Understand the 14 families and you understand PVE.
invocacao
4 worldsMore keep coming. The team grows during the fight and every summon makes the others stronger — the snowball is the plan.
Great Marble Tomb · Goblin Cave · Enchanted Forest Road · Duel Arena
suspiro
4 worldsThey charge you for their own death. Almost everything fires when one of them falls, so killing in the wrong order is what kills you.
Hueco Mundo Desert · Demon Alley · Eclipse Hill · Gate of Truth
area
3 worldsDamage that spreads. Instead of hitting one hard, they hit several at once — and a team that is hurt all over breaks all at once.
Pirate Harbor · Misty Plains · Streets of Mars
bruto
3 worldsNo tricks: size and force. They hit from the front, grow as the fight goes on, and the answer is to take it and hit back.
Tournament Badlands · Wall District · Tavern Hill
cura
3 worldsThey do not die. They heal and drain life, so weak damage simply never lands: either you kill inside the window, or they are back at full.
Snowy Mountain · Devourers' Alley · Tower under the Full Moon
escudo
3 worldsShield on top of shield, and a reaction every time one falls. Cracking the shell costs you, and many of them get stronger when you crack it.
Floating Castle · Fortress City · Sanctuary of the Twelve Temples
limiar
3 worldsThey turn dangerous when hurt. Almost everything fires at half HP, so leaving one alive at half is worse than never hitting it.
Ruined City · Dark Mansion Gate · Lawless Desert
multigolpe
3 worldsMany small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.
Cairo Rooftops · Dojo Courtyard · Kotatsu Room
scaling
3 worldsThey grow every round. They start weak and end impossible, so the long fight is exactly what they want.
Dome of Disasters · Colossal Broccoli Park · Sealed Dragon Cave
sombra
3 worldsDodge and chosen targets. They miss less, they are hard to hit, and they go after whoever is at the back — not what is in front of you.
Hidden Leaf Village · Ancestral Demon Bones · Elite Academy
veneno
3 worldsDamage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.
Haunted Crossing · Sacred Well Forest · Petrified Jungle
abertura
2 worldsEverything happens in the first instant. These enemies act before anyone else and try to win the fight in the opening, before you can react.
Adventurers' Plaza · Great Hero Village
controle
2 worldsThey steal your turn. They stun and silence, so their damage is not the problem — your team standing still doing nothing is.
Twilight Rooftops · Divided Metropolis
fogo
1 worldsBurn. The damage comes after the hit and stacks, and some grow stronger the more enemies are burning.
Dark Arena