- When an ally dies: heals 53.3% of max HP to all allies.
Heal
45 skills·35 characters
Gives health back. Watch out for the Heal family on the other side, which does it better.
TriggerAllAt the end of each round 12Threshold, on falling below half health 6When an ally dies 6On Kill, when an enemy dies 4Wounded, on losing health 3At the start of each round 2When an ally takes a critical hit 2On taking the front of the queue 2On death 2On Attack, before the hit 1On being struck 1Passive, always on 1When an ally loses health 1After attacking 1When an ally lands a critical hit 1
- When an ally dies: heals 53.3% of max HP to all allies.
- When an ally dies: heals 40% of max HP to all allies; clears negative effects to all allies.
- When an ally dies: heals 26.7% of max HP to all allies; clears negative effects to all allies; grants 100% reflect to all allies.
- When an ally dies: raises max HP by 20% of max HP to the lowest-HP ally; heals 20% of max HP to the lowest-HP ally.
- When an ally dies: grants 36.7% of max HP shield to all allies; heals 8% of max HP to all allies.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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