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Heal

34 skills·31 characters

Gives health back. Watch out for the Heal family on the other side, which does it better.

On Kill, when an enemy dies
Ultimo Folego Roubado
  • On Kill, when an enemy dies: heals 20% of max HP to itself.
On Kill, when an enemy dies
Engolir Inteiro
  • On Kill, when an enemy dies: heals 20% of max HP to itself; raises power by to itself.
Threshold, on falling below half health
Coroa de Quimera
  • Threshold, on falling below half health: raises power by to itself; grants a 100% barrier to itself; heals 20% of max HP to itself (once per battle).
On Kill, when an enemy dies
Festim do Caído
  • On Kill, when an enemy dies: heals 15% of max HP to itself; raises power by to itself.
When an ally dies
Preço da Verdade
  • When an ally dies: raises power by to itself; heals 12% of max HP to itself.
When an ally dies
Tributo Cobrado
  • When an ally dies: raises power by to itself; heals 10% of max HP to itself.
When their own Barrier swallows a hit
Cetro da Lua Negra
  • When their own Barrier swallows a hit: deals damage equal to 200% of power to the front enemy; heals 8% of max HP to the lowest-HP ally (once per battle).
At the end of each round
Regeneracao Voraz
  • At the end of each round: heals 6% of max HP to itself.
At the end of each round
Ritual da Lua Cheia
  • At the end of each round: heals 6% of max HP to all allies.
At the end of each round
Corpo que Não Cabe
  • At the end of each round: raises max HP by to itself; heals 6% of max HP to itself.
On taking the front of the queue
Predação Regenerativa
  • On taking the front of the queue: deals damage equal to 200% of power to the front enemy; heals 5% of max HP to itself.
At the end of each round
Digestao Lenta
  • At the end of each round: heals 5% of max HP to itself.
Ronin Skeleton

Regular enemy

On death
Círculo de Troca
  • On death: heals 50% to the lowest-HP ally.
Dying Apostle

Regular enemy

When an ally dies
Metamorfose do Apóstolo
  • When an ally dies: raises power by to itself.
  • Threshold, on falling below half health: multiplies power by 140% to itself; heals 20% of max HP to itself (once per battle).
Colossal Pig

Regular enemy

On taking the front of the queue
Banquete do Pecado
  • On taking the front of the queue: deals damage equal to 260% of power to the front enemy; deals damage equal to 8% of max HP to itself.
  • On Kill, when an enemy dies: heals 20% of max HP to itself.
Training Robot

Regular enemy

Threshold, on falling below half health
Forma Final
  • Threshold, on falling below half health: multiplies power by 150% to itself; heals 20% of max HP to itself.
Kakuja Ghoul

Regular enemy

When an ally dies
Máscara Devoradora
  • When an ally dies: deals damage equal to 140% of power to the killer; heals 18% of max HP to itself; raises power by to itself.
Lizard-Man

Regular enemy

Threshold, on falling below half health
Evolução do Homem-Dragão
  • Threshold, on falling below half health: multiplies power by 140% to itself; grants 40% precision to itself (once per battle).
  • On Kill, when an enemy dies: raises power by to itself; heals 15% of max HP to itself.
Potbellied Titan

Regular enemy

On taking the front of the queue
Bocarra Devoradora
  • On taking the front of the queue: deals damage equal to 220% of power to the front enemy.
  • On Kill, when an enemy dies: raises max HP by 20% of max HP to itself; heals 15% of max HP to itself.
Giant Mosquito

Regular enemy

Threshold, on falling below half health
Sacrificio Menor
  • Threshold, on falling below half health: heals 12% of max HP to the lowest-HP ally.
Mournful Hollow

Regular enemy

When an ally dies
Herdeiro
  • When an ally dies: raises power by to itself; heals 10% of max HP to itself.
Stained Glass Youma

Regular enemy

Opening, when the battle starts
Prisma de Vitral
  • Opening, when the battle starts: grants a 100% barrier to itself.
  • When their own Barrier swallows a hit: heals 10% of max HP to the lowest-HP ally.
Floral Youma

Regular enemy

At the end of each round
Floração Lunar
  • At the end of each round: heals 9% of max HP to all allies; deals damage equal to 100% of power to all enemies, split among targets.
Spider Demon

Regular enemy

On taking the front of the queue
Transfusao Sombria
  • On taking the front of the queue: deals damage equal to 160% of power to the front enemy; heals 8% of max HP to the lowest-HP ally.
Dark Priestess

Regular enemy

When their own Barrier swallows a hit
Prece da Lua Negra
  • When their own Barrier swallows a hit: deals damage equal to 160% of power to the attacker; heals 8% of max HP to all allies.
  • Opening, when the battle starts: grants a 100% barrier to itself.
Floating Hand

Regular enemy

At the end of each round
Muco Restaurador
  • At the end of each round: heals 6% of max HP to the lowest-HP ally.
Lunar Youma

Regular enemy

Opening, when the battle starts
Fase Cheia
  • Opening, when the battle starts: boosts buffs by 30% to all allies.
  • When their own Barrier swallows a hit: raises power by to itself; heals 6% of max HP to all allies.
Snow Demon

Regular enemy

At the end of each round
Seiva Vital
  • At the end of each round: heals 5% of max HP to the lowest-HP ally.
Soot Spirit

Regular enemy

When an ally is summoned
Coro da Clareira
  • When an ally is summoned: raises power by to itself; heals 5% of max HP to all allies.
Starving Ghoul

Regular enemy

After attacking
Fome Insaciável
  • After attacking: deals damage equal to 90% of power to the front enemy; heals 5% of max HP to itself; raises power by to itself.
Enchanted Pig

Regular enemy

When an ally is summoned
Fome do Encantado
  • When an ally is summoned: deals damage equal to 140% of power to the front enemy; heals 5% of max HP to itself.
Drum Oni

Regular enemy

At the end of each round
Circulo Restaurador
  • At the end of each round: heals 4% of max HP to all allies.
Furious Titan

Regular enemy

On being healed
Vapor Escaldante
  • On being healed: raises power by to itself.
  • Wounded, on losing health: heals 4% of max HP to itself.
Smiling Titan

Regular enemy

Opening, when the battle starts
Carne que Incha
  • Opening, when the battle starts: raises max HP by 25% of max HP to itself.
  • Wounded, on losing health: heals 4% of max HP to itself.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.

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Heal — Effect categories · Anime Idle Wiki