- Threshold, on falling below half health: raises max HP by 35% of max HP to itself; applies 66.7% of power poison to the front enemy (once per battle).
Poison
18 skills·14 characters
Poison damage over time, and the way in for everything that gets stronger against a poisoned target.
- Passive, always on: +50% power per poisoned enemy.
- On taking the front of the queue: applies 30% of power poison to the front enemy.
- On taking the front of the queue: applies 20% of power poison to the front enemy.
- At the start of each round: applies 15% of power poison to the lowest-HP enemy.
- When the ally right ahead loses health: applies 14% of power poison to the same target.
- On taking the front of the queue: deals damage equal to 220% of power to the front enemy; applies 13.3% of power poison to the front enemy; stuns to the front enemy (33% chance).
- On taking the front of the queue: deals damage equal to 200% of power to the front enemy; applies 8.3% of power poison to the front enemy.
- Threshold, on falling below half health: deals damage equal to 80.7% of power to all enemies, split among targets; applies 7.5% of power burn to all enemies; applies 7.5% of power poison to all enemies (once per battle).
- On taking the front of the queue: deals damage equal to 220% of power to the front enemy; applies 6.7% of power poison to the front enemy.
- Threshold, on falling below half health: deals damage equal to 124.7% of power to all enemies, split among targets; applies 4.7% of power poison to all enemies (once per battle).
- Passive, always on: attacks 200% times per hit; poisons 3.3% of power on every hit.
- Passive, always on: returns 25% of power of damage taken.
- On being struck: applies 3.3% of power poison to the attacker.
- Passive, always on: attacks 200% times per hit; poisons 3.3% of power on every hit.
- Passive, always on: attacks 200% times per hit; poisons 3.3% of power on every hit.
- On taking the front of the queue: deals damage equal to 300% of power to the front enemy; applies 2.5% of power poison to the front enemy.
- Wounded, on losing health: grants poison to the unit ahead; grants poison to the unit behind.
- Wounded, on losing health: grants poison to the unit ahead; grants poison to the unit behind.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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