- After attacking: doubles damage over time to the front enemy.
Utility
10 skills·10 characters
Everything that fits no box: charge, lottery, bond, domain, transfer.
- At the end of each round: builds 100% charge to itself; deals damage equal to 183.3% of power to the highest-HP enemy; stuns to the highest-HP enemy.
- Opening, when the battle starts: creates a 66% link to all allies.
- Opening, when the battle starts: absorbs the next hit to itself.
- On death: splits into copies.
- On death: deals damage equal to 146.7% of power to all enemies, split among targets.
- When an ally lands a critical hit: builds 21.7% charge to itself.
- On death: deals damage equal to 117.3% of power to all enemies, split among targets.
- After attacking: builds 21.7% charge to itself.
- Threshold, on falling below half health: opens a domain to itself (once per battle).
- On Attack, before the hit: plants a seed to the front enemy.
- Threshold, on falling below half health: rolls a random effect (once per battle).
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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