- On taking the front of the queue: deals damage equal to 300% of power to the front enemy; clears negative effects to all allies.
Cleanse
10 skills·9 characters
Clears the bad effects off your own team.
- At the start of each round: clears negative effects to all allies.
- When an ally lands a critical hit: heals 6.7% of max HP to itself; clears negative effects to itself.
- Wounded, on losing health: heals 20% of max HP to itself; clears negative effects to all allies.
- Opening, when the battle starts: clears negative effects to all allies; grants 100% reflect to all allies.
- On death: grants 31.3% of max HP shield to all allies; heals 16.7% of max HP to all allies; clears negative effects to all allies.
- Opening, when the battle starts: grants poison resistance to all allies; clears negative effects to all allies.
- At the end of each round: heals 10.7% of max HP to the lowest-HP ally; clears negative effects to the adjacent allies.
- When an ally dies: heals 26.7% of max HP to all allies; clears negative effects to all allies; grants 100% reflect to all allies.
- When an ally dies: heals 40% of max HP to all allies; clears negative effects to all allies.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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