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Precision

19 skills·19 characters

Raises the chance to land the hit, and cuts the other side's dodge.

Opening, when the battle starts
Olho que Não Erra
  • Opening, when the battle starts: grants 50% precision to itself; grants 25% precision to all allies.
Opening, when the battle starts
Escola do Céu
  • Opening, when the battle starts: grants 50% precision to itself; grants 30% precision to all allies.
Threshold, on falling below half health
Coroa da Tempestade
  • Threshold, on falling below half health: raises power by to itself; grants 40% precision to itself (once per battle).
Opening, when the battle starts
Alvo Marcado
  • Opening, when the battle starts: grants splash damage to itself; grants 35% precision to itself.
Opening, when the battle starts
Missão sob Codinome
  • Opening, when the battle starts: grants 30% precision to all allies.
Lantern Spirit

Regular enemy

At the start of each round
Lampejo de Sucessão
  • At the start of each round: grants 60% precision to itself; deals damage equal to 320% of power to the front enemy (once per battle).
At the start of each round
Selo do Ponto Secreto
  • At the start of each round: grants 50% precision to itself; deals damage equal to 200% of power to the lowest-HP enemy.
  • On being struck: silences to the attacker; deals damage equal to 120% of power to the attacker.
Hero Age Swordsman

Regular enemy

Opening, when the battle starts
Lâmina da Era do Herói
  • Opening, when the battle starts: grants 45% precision to itself; grants multi-attack to itself.
  • At the start of each round: deals damage equal to 240% of power to the lowest-HP enemy.
Lizard-Man

Regular enemy

Threshold, on falling below half health
Evolução do Homem-Dragão
  • Threshold, on falling below half health: multiplies power by 140% to itself; grants 40% precision to itself (once per battle).
  • On Kill, when an enemy dies: raises power by to itself; heals 15% of max HP to itself.
Wasteland Brute

Regular enemy

Opening, when the battle starts
Ensinar o Ponto
  • Opening, when the battle starts: grants 30% precision to all allies.
  • Before an ally strikes: deals damage equal to 80% of power to the lowest-HP enemy.
Desperate Henchman

Regular enemy

Threshold, on falling below half health
Cheiro de Sangue
  • Threshold, on falling below half health: raises power by to itself; grants 30% precision to itself.
  • On Kill, when an enemy dies: raises power by to itself.
Twin Swordsman

Regular enemy

After attacking
Estilo de Duas Lâminas
  • After attacking: raises power by to itself.
  • Threshold, on falling below half health: grants multi-attack to itself; grants 30% precision to itself.
Summoned Skeleton

Regular enemy

When an ally dies
Invocação por Sacrifício
  • When an ally dies: multiplies power by 150% to itself; grants precision to itself (once per battle).
Biker of the End

Regular enemy

On taking the front of the queue
Sete Pontos Secretos
  • On taking the front of the queue: deals damage equal to 240% of power to the lowest-HP enemy.
  • On Kill, when an enemy dies: deals damage equal to 180% of power to the lowest-HP enemy; grants 30% precision to all allies.
Guard Robo-Dog

Regular enemy

At the start of each round
Visão do Amanhã
  • At the start of each round: grants 25% precision to itself; deals damage equal to 300% of power to the lowest-HP enemy.
Dojo Oni

Regular enemy

At the start of each round
Ensinamento do Mestre
  • At the start of each round: grants 25% precision to all allies.
Mohawk Raider

Regular enemy

On taking the front of the queue
Golpe no Nervo
  • On taking the front of the queue: deals damage equal to 160% of power to the lowest-HP enemy.
  • Opening, when the battle starts: grants 25% precision to itself.
Shadow Agent

Regular enemy

Opening, when the battle starts
Disfarce de Rua
  • Opening, when the battle starts: grants 20% precision to itself.
  • On taking the front of the queue: deals damage equal to 140% of power to the last enemy in the queue.
Spy Pigeon

Regular enemy

At the start of each round
Relatório do Pombo
  • At the start of each round: grants 15% precision to all allies.
  • Before an ally strikes: deals damage equal to 60% of power to the last enemy in the queue.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.

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Precision — Effect categories · Anime Idle Wiki