- When an ally takes a critical hit: grants 100% shield to the same target; grants 100% shield to the target’s neighbours.
Shield
54 skills·41 characters
Temporary health on top of health. It soaks the hit before health is touched.
TriggerAllOpening, when the battle starts 14When an ally dies 7Wounded, on losing health 5Threshold, on falling below half health 5On being struck 5On taking the front of the queue 4When an ally takes a critical hit 3Passive, always on 3On death 2Before an ally strikes 2After attacking 1At the start of each round 1When an ally loses health 1On Attack, before the hit 1
- Opening, when the battle starts: grants 73% of max HP shield to itself; grants 73% of max HP shield to the front ally.
- Wounded, on losing health: grants 66.7% shield to itself.
- Threshold, on falling below half health: grants 66.7% of max HP shield to itself; grants a 100% barrier to itself (once per battle).
- On being struck: grants 66.7% of max HP shield to itself.
- Opening, when the battle starts: grants 66.7% of max HP shield to itself; grants 33.3% of max HP shield to the unit ahead.
- Wounded, on losing health: grants 66.7% shield to itself.
- When an ally takes a critical hit: grants 66.7% shield to the same target; stuns to the attacker.
- On death: deals damage equal to 99% of power to all enemies, split among targets; grants 66.7% of max HP shield to the unit behind; grants 33.3% of max HP shield to the front ally.
- On being struck: grants 66.7% of max HP shield to itself.
- Opening, when the battle starts: grants 66.7% of max HP shield to the back ally; raises power by to the front ally.
- Wounded, on losing health: grants 66.7% shield to itself.
- Opening, when the battle starts: grants 66.7% of max HP shield to itself.
- After attacking: grants 66.7% of max HP shield to the lowest-HP ally.
- Opening, when the battle starts: grants 66.7% of max HP shield to itself; grants 66.7% of max HP shield to the adjacent allies.
- On being struck: grants 66.7% of max HP shield to itself.
- Threshold, on falling below half health: raises power by 66.7% of power to itself; grants 53.3% of max HP shield to itself (once per battle).
- Threshold, on falling below half health: grants 46.7% of max HP shield to itself; raises power by 50% of power to itself (once per battle).
- Threshold, on falling below half health: raises power by 69.2% of power to itself; grants 46% of max HP shield to itself (once per battle).
- When an ally dies: grants 44.7% of max HP shield to all allies.
- When an ally dies: grants 44.7% of max HP shield to all allies.
- When an ally dies: grants 44.7% of max HP shield to all allies.
- Threshold, on falling below half health: raises power by 70% of power to itself; grants 42% of max HP shield to itself (once per battle).
- Opening, when the battle starts: grants 40% of max HP shield to itself; raises power by to itself.
- When an ally dies: grants 36.7% of max HP shield to all allies; heals 8% of max HP to all allies.
- On death: grants 31.3% of max HP shield to all allies; heals 16.7% of max HP to all allies; clears negative effects to all allies.
- Wounded, on losing health: heals 16.7% of max HP to itself.
- Opening, when the battle starts: grants 26.7% of max HP shield to all allies.
- Opening, when the battle starts: grants 26.7% of max HP shield to all allies.
- Opening, when the battle starts: grants 26.7% of max HP shield to all allies.
- Passive, always on: returns 33.3% of power of damage taken.
- Opening, when the battle starts: grants 26% of max HP shield to itself.
- On being struck: deals damage equal to 110% of power to the attacker; grants 25% of power shield to itself.
- Opening, when the battle starts: grants 25% of max HP shield to all allies; raises power by to a random ally.
- On being struck: deals damage equal to 110% of power to the attacker; grants 25% of power shield to itself.
- On taking the front of the queue: grants 23.3% of max HP shield to itself; applies 10% of power burn to the front enemy.
- At the start of each round: grants 22% of max HP shield to all allies.
- When an ally takes a critical hit: deals damage equal to 146.7% of power to the attacker; grants 20% of max HP shield to the same target.
- On taking the front of the queue: grants 20% of max HP shield to itself; applies 23.3% of power burn to the front enemy.
- Wounded, on losing health: grants 20% of max HP shield to the highest-power ally.
- Opening, when the battle starts: grants 16.7% of power shield to itself.
- Passive, always on: converts 16.7% of the shield into power.
- Passive, always on: converts 16.7% of the shield into power.
- Before an ally strikes: grants 13.3% of max HP shield to the acting unit.
- When an ally loses health: grants 13.3% of max HP shield to the same target.
- Before an ally strikes: grants 13.3% of max HP shield to the acting unit.
- When an ally dies: grants 13.2% of max HP shield to all allies; raises power by 3.3% of power to itself.
- Opening, when the battle starts: grants 12.5% of power shield to all allies; raises power by to all allies; grants 12.5% of power thorns to all allies.
- Opening, when the battle starts: grants 11% of max HP shield to all allies; applies 3.8% of power burn to all enemies.
- Opening, when the battle starts: raises power by to all allies; grants 6.7% of max HP shield to all allies.
- On taking the front of the queue: deals damage equal to 320% of power to the front enemy; grants 6.7% of max HP shield to itself.
- When an ally dies: grants shield to all allies.
- On Kill, when an enemy dies: raises power by to all allies.
- On Attack, before the hit: grants shield to the other allies.
- When an ally dies: grants shield to all allies.
- On Kill, when an enemy dies: raises power by to all allies.
- On taking the front of the queue: applies 20% of power burn to the front enemy; grants shield to itself.
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