Home / Mechanics / Effect categories / Heal On Kill, when an enemy dies Ultimo Folego Roubado
On Kill, when an enemy dies: heals 20% of max HP to itself. On Kill, when an enemy dies Engolir Inteiro
On Kill, when an enemy dies: heals 20% of max HP to itself; raises power by to itself. Threshold, on falling below half health Coroa de Quimera
Threshold, on falling below half health: raises power by to itself; grants a 100% barrier to itself; heals 20% of max HP to itself (once per battle). On Kill, when an enemy dies Festim do Caído
On Kill, when an enemy dies: heals 15% of max HP to itself; raises power by to itself. When an ally dies Preço da Verdade
When an ally dies: raises power by to itself; heals 12% of max HP to itself. When an ally dies Tributo Cobrado
When an ally dies: raises power by to itself; heals 10% of max HP to itself. When their own Barrier swallows a hit Cetro da Lua Negra
When their own Barrier swallows a hit: deals damage equal to 200% of power to the front enemy; heals 8% of max HP to the lowest-HP ally (once per battle). At the end of each round Regeneracao Voraz
At the end of each round: heals 6% of max HP to itself. At the end of each round Ritual da Lua Cheia
At the end of each round: heals 6% of max HP to all allies. At the end of each round Corpo que Não Cabe
At the end of each round: raises max HP by to itself; heals 6% of max HP to itself. On taking the front of the queue Predação Regenerativa
On taking the front of the queue: deals damage equal to 200% of power to the front enemy; heals 5% of max HP to itself. At the end of each round Digestao Lenta
At the end of each round: heals 5% of max HP to itself. On death Círculo de Troca
On death: heals 50% to the lowest-HP ally. When an ally dies Metamorfose do Apóstolo
When an ally dies: raises power by to itself. Threshold, on falling below half health: multiplies power by 140% to itself; heals 20% of max HP to itself (once per battle). On taking the front of the queue Banquete do Pecado
On taking the front of the queue: deals damage equal to 260% of power to the front enemy; deals damage equal to 8% of max HP to itself. On Kill, when an enemy dies: heals 20% of max HP to itself. Threshold, on falling below half health Forma Final
Threshold, on falling below half health: multiplies power by 150% to itself; heals 20% of max HP to itself. When an ally dies Máscara Devoradora
When an ally dies: deals damage equal to 140% of power to the killer; heals 18% of max HP to itself; raises power by to itself. Threshold, on falling below half health Evolução do Homem-Dragão
Threshold, on falling below half health: multiplies power by 140% to itself; grants 40% precision to itself (once per battle). On Kill, when an enemy dies: raises power by to itself; heals 15% of max HP to itself. On taking the front of the queue Bocarra Devoradora
On taking the front of the queue: deals damage equal to 220% of power to the front enemy. On Kill, when an enemy dies: raises max HP by 20% of max HP to itself; heals 15% of max HP to itself. Threshold, on falling below half health Sacrificio Menor
Threshold, on falling below half health: heals 12% of max HP to the lowest-HP ally. When an ally dies Herdeiro
When an ally dies: raises power by to itself; heals 10% of max HP to itself. Opening, when the battle starts Prisma de Vitral
Opening, when the battle starts: grants a 100% barrier to itself. When their own Barrier swallows a hit: heals 10% of max HP to the lowest-HP ally. At the end of each round Floração Lunar
At the end of each round: heals 9% of max HP to all allies; deals damage equal to 100% of power to all enemies, split among targets. On taking the front of the queue Transfusao Sombria
On taking the front of the queue: deals damage equal to 160% of power to the front enemy; heals 8% of max HP to the lowest-HP ally. When their own Barrier swallows a hit Prece da Lua Negra
When their own Barrier swallows a hit: deals damage equal to 160% of power to the attacker; heals 8% of max HP to all allies. Opening, when the battle starts: grants a 100% barrier to itself. At the end of each round Muco Restaurador
At the end of each round: heals 6% of max HP to the lowest-HP ally. Opening, when the battle starts Fase Cheia
Opening, when the battle starts: boosts buffs by 30% to all allies. When their own Barrier swallows a hit: raises power by to itself; heals 6% of max HP to all allies. At the end of each round Seiva Vital
At the end of each round: heals 5% of max HP to the lowest-HP ally. When an ally is summoned Coro da Clareira
When an ally is summoned: raises power by to itself; heals 5% of max HP to all allies. After attacking Fome Insaciável
After attacking: deals damage equal to 90% of power to the front enemy; heals 5% of max HP to itself; raises power by to itself. When an ally is summoned Fome do Encantado
When an ally is summoned: deals damage equal to 140% of power to the front enemy; heals 5% of max HP to itself. At the end of each round Circulo Restaurador
At the end of each round: heals 4% of max HP to all allies. On being healed Vapor Escaldante
On being healed: raises power by to itself. Wounded, on losing health: heals 4% of max HP to itself. Opening, when the battle starts Carne que Incha
Opening, when the battle starts: raises max HP by 25% of max HP to itself. Wounded, on losing health: heals 4% of max HP to itself. Ad space In-content
A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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