- Opening, when the battle starts: clears negative effects to all allies; grants 400% reflect to all allies.
Ally buff
62 skills·49 characters
Strengthens someone else on the team, not yourself. It is what makes a team worth more than five loose characters.
TriggerAllOpening, when the battle starts 27When an ally dies 10Wounded, on losing health 6Before an ally strikes 4On Attack, before the hit 3On death 3After attacking 3When an ally is summoned 2At the end of each round 1At the start of each round 1On taking the front of the queue 1On being struck 1
- At the end of each round: grants 100% reflect to all allies.
- On Attack, before the hit: grants multi-attack to the unit behind.
- On Attack, before the hit: grants multi-attack to the unit behind.
- Opening, when the battle starts: grants burn resistance to the adjacent allies; grants poison resistance to the adjacent allies; grants 100% reflect to all allies.
- When an ally dies: heals 26.7% of max HP to all allies; clears negative effects to all allies; grants 100% reflect to all allies.
- Opening, when the battle starts: grants a 100% barrier to everyone ahead (80% chance).
- Opening, when the battle starts: grants a 100% barrier to the adjacent allies (80% chance); grants a 100% barrier to itself (80% chance).
- Opening, when the battle starts: grants 87% of max HP shield to itself; grants 87% of max HP shield to the front ally.
- On death: deals damage equal to 99% of power to all enemies, split among targets; grants 66.7% of max HP shield to the unit behind; grants 33.3% of max HP shield to the front ally.
- Opening, when the battle starts: grants 66.7% of max HP shield to the back ally; raises power by to the front ally.
- After attacking: grants 66.7% of max HP shield to the lowest-HP ally.
- Opening, when the battle starts: grants 66.7% of max HP shield to itself; grants 66.7% of max HP shield to the adjacent allies.
- Opening, when the battle starts: grants revival to the unit behind.
- Opening, when the battle starts: grants poison resistance to all allies; clears negative effects to all allies.
- When an ally dies: grants 44.7% of max HP shield to all allies.
- When an ally dies: grants 44.7% of max HP shield to all allies.
- When an ally dies: grants 44.7% of max HP shield to all allies.
- When an ally dies: grants 36.7% of max HP shield to all allies; heals 8% of max HP to all allies.
- On death: raises power by 6.7% of power to the lowest-power ally; grants burn resistance to the lowest-power ally.
- Opening, when the battle starts: grants 66.7% of max HP shield to itself; grants 33.3% of max HP shield to the unit ahead.
- On death: grants 31.3% of max HP shield to all allies; heals 16.7% of max HP to all allies; clears negative effects to all allies.
- Opening, when the battle starts: grants 26.7% of max HP shield to all allies.
- Opening, when the battle starts: grants 26.7% of max HP shield to all allies.
- Opening, when the battle starts: boosts buffs by to the adjacent allies.
- Opening, when the battle starts: grants 26.7% of max HP shield to all allies.
- Opening, when the battle starts: grants 25% of max HP shield to all allies; raises power by to a random ally.
- Opening, when the battle starts: grants 25% of power shield to all allies; raises power by to all allies; grants 25% of power thorns to all allies.
- At the start of each round: grants 22% of max HP shield to all allies.
- Opening, when the battle starts: raises max HP by 20% of max HP to all allies.
- Wounded, on losing health: grants 20% of max HP shield to the highest-power ally.
- When an ally dies: raises max HP by 20% of max HP to the lowest-HP ally; heals 20% of max HP to the lowest-HP ally.
- Before an ally strikes: grants 13.3% of max HP shield to the acting unit.
- Before an ally strikes: raises power by 3.3% of power to the acting unit; grants precision to the acting unit.
- Before an ally strikes: grants 13.3% of max HP shield to the acting unit.
- When an ally dies: grants 13.2% of max HP shield to all allies; raises power by 3.3% of power to itself.
- Opening, when the battle starts: grants 13% of max HP shield to all allies; applies 7.5% of power burn to all enemies.
- On taking the front of the queue: applies 10% of power burn to the front enemy; grants 10% of power burn to the unit behind.
- Wounded, on losing health: raises power by 8.3% of power to the unit behind.
- Opening, when the battle starts: raises power by to all allies; grants 6.7% of max HP shield to all allies.
- When an ally is summoned: raises power by 6.7% of power to the highest-power ally.
- When an ally is summoned: raises power by 6.7% of power to the highest-power ally.
- After attacking: raises power by 5% of power to every shielded ally.
- Before an ally strikes: raises power by 4.2% of power to the acting unit.
- Wounded, on losing health: grants 3.3% of power burn to the adjacent allies.
- After attacking: raises power by 3.3% of power to the unit behind.
- Opening, when the battle starts: raises power by to the adjacent allies.
- Opening, when the battle starts: transfers the effect to the unit behind.
- Opening, when the battle starts: raises power by to all allies.
- Opening, when the battle starts: raises power by to all allies.
- When an ally dies: grants shield to all allies.
- On Kill, when an enemy dies: raises power by to all allies.
- Opening, when the battle starts: raises power by to all allies.
- On Attack, before the hit: grants shield to the other allies.
- When an ally dies: grants shield to all allies.
- On Kill, when an enemy dies: raises power by to all allies.
- Wounded, on losing health: grants poison to the unit ahead; grants poison to the unit behind.
- When an ally dies: raises power by to all allies.
- Opening, when the battle starts: raises power by to the adjacent allies.
- Wounded, on losing health: grants burn to the unit ahead; grants burn to the unit behind.
- Wounded, on losing health: grants poison to the unit ahead; grants poison to the unit behind.
- Opening, when the battle starts: raises power by to the adjacent allies.
- On being struck: deals damage equal to 73.3% of power to the unit behind; raises power by to the unit behind.
- Opening, when the battle starts: raises power by to the unit ahead; raises power by to the unit behind.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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