- Passive, always on: 800% barrier.
- When their own Barrier swallows a hit: deals damage equal to 133.3% to the attacker.
Barrier
12 skills·12 characters
Blocks whole hits until it breaks, and plenty of effects fire the moment it does.
- Passive, always on: 800% barrier.
- When their own Barrier swallows a hit: deals damage equal to 133.3% to the attacker.
- Passive, always on: 800% barrier.
- When their own Barrier swallows a hit: deals damage equal to 133.3% to the attacker.
- Threshold, on falling below half health: grants 66.7% of max HP shield to itself; grants a 100% barrier to itself (once per battle).
- Threshold, on falling below half health: raises power by 10% of power to itself; grants a 100% barrier to itself (once per battle).
- When an ally loses health: grants a 100% barrier to the same target; raises power by 1.3% of power to itself.
- When an ally loses health: grants a 100% barrier to the same target.
- When an ally takes a critical hit: grants a 100% barrier to the same target; stuns to the attacker (32% chance).
- Wounded, on losing health: grants a 100% barrier to itself.
- When an ally loses health: grants a 100% barrier to the same target.
- Opening, when the battle starts: grants a 100% barrier to everyone ahead (60% chance).
- Opening, when the battle starts: grants a 100% barrier to the adjacent allies (60% chance); grants a 100% barrier to itself (60% chance).
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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