- Opening, when the battle starts: raises power by to itself; raises max HP by 13.3% of max HP to itself; grants 400% reflect to itself.
Self-buff
70 skills·61 characters
Strengthens the character itself — power, health, shield, whatever it is.
TriggerAllThreshold, on falling below half health 19After attacking 7On Kill, when an enemy dies 7Wounded, on losing health 7Opening, when the battle starts 5Passive, always on 5On Attack, before the hit 4When an ally dies 3On being struck 2On taking the front of the queue 2At the start of each round 2When an ally lands a critical hit 2On receiving Shield 1When an ally gains Shield 1On being healed 1When the ally right ahead loses health 1When an ally loses health 1
- Threshold, on falling below half health: grants 66.7% of max HP shield to itself; grants a 100% barrier to itself (once per battle).
- After attacking: grants multi-attack to itself.
- After attacking: grants multi-attack to itself.
- After attacking: grants multi-attack to itself.
- Passive, always on: 31.5% dodge.
- When he dodges a hit: grants 100% reflect to itself.
- Threshold, on falling below half health: raises power by 10% of power to itself; grants a 100% barrier to itself (once per battle).
- On Kill, when an enemy dies: raises max HP by 100% of max HP to itself; heals 6.7% of max HP to itself.
- Passive, always on: 12% dodge.
- When he dodges a hit: grants multi-attack to itself.
- Wounded, on losing health: grants a 100% barrier to itself.
- Passive, always on: 66.7% chance to revive.
- After coming back to life: grants initiative to itself.
- Opening, when the battle starts: grants a 100% barrier to the adjacent allies (100% chance); grants a 100% barrier to itself (100% chance).
- Threshold, on falling below half health: raises power by to itself; grants 80% lifesteal to itself (once per battle).
- Threshold, on falling below half health: raises power by 70% of power to itself; grants 42% of max HP shield to itself (once per battle).
- On Attack, before the hit: grants dodge to itself (once per battle).
- Threshold, on falling below half health: raises power by 69.2% of power to itself; grants 46% of max HP shield to itself (once per battle).
- On receiving Shield: raises power by 66.7% to itself.
- Threshold, on falling below half health: raises power by 66.7% of power to itself; grants 53.3% of max HP shield to itself (once per battle).
- Threshold, on falling below half health: raises power by 66.7% of power to itself; raises max HP by 53.3% of max HP to itself (once per battle).
- Threshold, on falling below half health: raises power by 66.7% of power to itself; heals 53.3% of max HP to itself (once per battle).
- Threshold, on falling below half health: raises power by 66.7% of power to itself; heals 53.3% of max HP to itself (once per battle).
- Threshold, on falling below half health: raises power by 65% of power to itself; heals 58% of max HP to itself (once per battle).
- On Attack, before the hit: grants 60% of power thorns to itself.
- Threshold, on falling below half health: raises max HP by 50% of max HP to itself; raises power by 8.3% of power to itself (once per battle).
- Threshold, on falling below half health: grants 46.7% of max HP shield to itself; raises power by 50% of power to itself (once per battle).
- After attacking: raises power by 40% of power to itself.
- Threshold, on falling below half health: raises max HP by 35% of max HP to itself; applies 66.7% of power poison to the front enemy (once per battle).
- Opening, when the battle starts: raises power by to itself; raises max HP by 33.3% of max HP to itself.
- On Kill, when an enemy dies: raises power by 16.7% of power to itself.
- Threshold, on falling below half health: raises power by 8.3% of power to itself; grants splash damage to itself (once per battle).
- Threshold, on falling below half health: raises power by 6.7% of power to itself; grants splash damage to itself (once per battle).
- Opening, when the battle starts: stuns to itself.
- When he is put to sleep: raises power by 16.7% of power to itself.
- When an ally gains Shield: raises power by 15% to itself.
- On Kill, when an enemy dies: raises power by 13.3% of power to itself; grants splash damage to itself.
- On Kill, when an enemy dies: raises power by 13.3% of power to itself; heals 8.4% of max HP to itself.
- On being struck: grants precision to itself; steals power to the attacker.
- Threshold, on falling below half health: raises power by 13.3% of power to itself; heals 33.3% of max HP to itself (once per battle).
- On Kill, when an enemy dies: heals 13.3% of max HP to itself; raises power by 13.3% of power to itself.
- Passive, always on: 12.5% crit chance.
- On Kill, when an enemy dies: raises power by 10% of power to itself; steals power to the front enemy.
- Threshold, on falling below half health: heals 35% of max HP to itself; raises power by 8.3% of power to itself (once per battle).
- On being healed: raises power by 8.3% of power to itself.
- Threshold, on falling below half health: deals damage equal to 293.3% of power to the front enemy; raises power by 8.3% of power to itself (once per battle).
- After attacking: raises power by 6.7% of power to itself.
- When an ally dies: raises power by 6.7% of power to itself.
- After attacking: raises power by 6.7% of power to itself.
- On taking the front of the queue: raises power by 6.7% of power to itself; deals damage equal to 200% of power to the front enemy.
- After attacking: raises power by 6.7% of power to itself.
- Passive, always on: 27% dodge; 6.3% crit chance.
- Wounded, on losing health: raises power by 5.8% of power to itself.
- Wounded, on losing health: raises power by 5.8% of power to itself.
- Wounded, on losing health: raises power by 5.8% of power to itself.
- Wounded, on losing health: raises power by 5.8% of power to itself.
- Wounded, on losing health: raises power by 5% of power to itself.
- On Kill, when an enemy dies: raises power by 5% of power to itself; heals 8.4% of max HP to itself.
- Wounded, on losing health: raises power by 4.2% of power to itself; heals 3.3% of max HP to itself.
- On taking the front of the queue: deals damage equal to 250% of power to the front enemy; raises power by 3.3% of power to itself.
- On being struck: deals damage equal to 146.7% of power to the attacker; raises power by 3.3% of power to itself.
- When the ally right ahead loses health: raises power by 3.3% of power to itself.
- When an ally dies: grants 13.2% of max HP shield to all allies; raises power by 3.3% of power to itself.
- When an ally dies: deals damage equal to 146.7% of power to the killer; raises power by 3.3% of power to itself.
- At the start of each round: raises power by 2.7% of power to itself.
- At the start of each round: raises power by 2.7% of power to itself.
- When an ally lands a critical hit: raises power by 2.5% of power to itself.
- When an ally loses health: grants a 100% barrier to the same target; raises power by 1.3% of power to itself.
- On Attack, before the hit: raises power by to itself.
- Threshold, on falling below half health: raises power by to itself (once per battle).
- Opening, when the battle starts: grants 40% of max HP shield to itself; raises power by to itself.
- When an ally lands a critical hit: raises power by to itself.
- On Attack, before the hit: raises power by to itself.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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