They charge you for their own death. Almost everything fires when one of them falls, so killing in the wrong order is what kills you.
What answers it: A planned kill order and healing ready. Sometimes it pays to leave one alive until the end.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
14
Nightmare
54
Torment
94
Inferno
134
View enemies on
The boss · World 10
Weapon Demon
101 HP · 31 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Preço do ContratoOpening, when the battle starts: grants a 100% barrier to itself; grants a 100% barrier to all allies.
Cobrança em SangueWhen their own Barrier swallows a hit: steals shield to the front enemy; deals damage equal to 200% of power to the front enemy.
Motosserra PóstumaWhen an ally dies: raises power by to itself; deals damage equal to 160% of power to a random enemy.
The regular enemies
Contract Zombie
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Cláusula de SangueOpening, when the battle starts: grants a 100% barrier to itself.When their own Barrier swallows a hit: deals damage equal to 160% of power to the attacker.
Bat Demon
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Dízimo de SangueOn death: grants a 100% barrier to all allies; raises power by to all allies.
Contracting Demon
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Fome de ContratoWhen an ally dies: raises power by to itself; grants splash damage to itself.
Resurging Carcass
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Contrato RescindidoOn death: breaks the shield to the killer; deals damage equal to 180% of power to the killer.
Doll Demon
61 HP · 22 power·Epic·Tier 3
balanced
What it does
Costura da BonecaOn death: deals damage equal to 150% of power to all enemies, split among targets.When an ally dies: deals damage equal to 160% of power to a random enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.