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Demon Alley

Family: suspiro·Anime: chainsawman·10 stages, boss on the last

They charge you for their own death. Almost everything fires when one of them falls, so killing in the wrong order is what kills you.

What answers it: A planned kill order and healing ready. Sometimes it pays to leave one alive until the end.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal14
Nightmare54
Torment94
Inferno134
View enemies on

The boss · World 10

Weapon Demon

101 HP · 31 power·Legendary·Tier 9

balanced

HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.

What it does

  • Preço do ContratoOpening, when the battle starts: grants a 100% barrier to itself; grants a 100% barrier to all allies.
  • Cobrança em SangueWhen their own Barrier swallows a hit: steals shield to the front enemy; deals damage equal to 200% of power to the front enemy.
  • Motosserra PóstumaWhen an ally dies: raises power by to itself; deals damage equal to 160% of power to a random enemy.

The regular enemies

Contract Zombie

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Cláusula de SangueOpening, when the battle starts: grants a 100% barrier to itself.When their own Barrier swallows a hit: deals damage equal to 160% of power to the attacker.

Bat Demon

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Dízimo de SangueOn death: grants a 100% barrier to all allies; raises power by to all allies.

Contracting Demon

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Fome de ContratoWhen an ally dies: raises power by to itself; grants splash damage to itself.

Resurging Carcass

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Contrato RescindidoOn death: breaks the shield to the killer; deals damage equal to 180% of power to the killer.

Doll Demon

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Costura da BonecaOn death: deals damage equal to 150% of power to all enemies, split among targets.When an ally dies: deals damage equal to 160% of power to a random enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

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