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Twilight Rooftops

Family: controle·Anime: deathnote·10 stages, boss on the last

They steal your turn. They stun and silence, so their damage is not the problem — your team standing still doing nothing is.

What answers it: Cleanse and resistance. A character who removes stun is worth more than damage here.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal15
Nightmare55
Torment95
Inferno135
View enemies on

The boss · World 10

Elder Reaper

101 HP · 31 power·Legendary·Tier 9

balanced

HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.

What it does

  • Hipnose em MassaOpening, when the battle starts: stuns to a random enemy; stuns to the last enemy in the queue.
  • Vontade EsmagadoraAt the end of each round: stuns to a random enemy.
  • SentencaAt the start of each round: deals damage equal to 220% of power to the lowest-HP enemy.

The regular enemies

Hunchback Shinigami

34 HP · 12 power·Uncommon·Tier 1

balanced

What it does

  • Olhar ParalisanteOn taking the front of the queue: deals damage equal to 80% of power to the front enemy; stuns to the front enemy.

Notebook Crow

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Comando TraicoeiroOpening, when the battle starts: silences to a random enemy.

Dark Scribe

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Predador PacienteAt the start of each round: deals damage equal to 240% of power to a random enemy.

Masked Judge

66 HP · 21 power·Epic·Tier 3

balanced

What it does

  • GrilhoesOn being struck: stuns to the attacker.

Rooftop Gargoyle

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • DominacaoAt the start of each round: deals damage equal to 260% of power to the lowest-HP enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

Submitted by players who already cleared this world. Vote on the ones that worked so they rise.

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