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Cairo Rooftops

Family: multigolpe·Anime: jojo·10 stages, boss on the last

Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.

What answers it: Thick shields and damage reduction. Dodge does not save you from many hits.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal21
Nightmare61
Torment101
Inferno141
View enemies on

The boss · World 10

Pillar Warrior

109 HP · 29 power·Legendary·Tier 9

balanced

HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.

What it does

  • Cem PunhosPassive, always on: attacks 300% times per hit.
  • Pressao ContinuaAfter attacking: lands an extra strike to the front enemy.
  • Sequencia FinalThreshold, on falling below half health: grants multi-attack to itself.

The regular enemies

Victorian Zombie

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Rajada DuplaPassive, always on: attacks 200% times per hit.

Battle Spirit

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Ritmo de BatalhaAt the start of each round: grants multi-attack to a random ally.

Percussion Spirit

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Combo CrescenteAfter attacking: lands an extra strike to the front enemy.

Street Brawler

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • Contragolpe DuploOn being struck: deals damage equal to 60% of power to the attacker; deals damage equal to 60% of power to the attacker.

Stone Mask

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Avalanche de GolpesPassive, always on: attacks 300% times per hit.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

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