Family: multigolpe·Anime: jojo·10 stages, boss on the last
Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.
What answers it: Thick shields and damage reduction. Dodge does not save you from many hits.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
21
Nightmare
61
Torment
101
Inferno
141
View enemies on
The boss · World 10
Pillar Warrior
109 HP · 29 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Cem PunhosPassive, always on: attacks 300% times per hit.
Pressao ContinuaAfter attacking: lands an extra strike to the front enemy.
Sequencia FinalThreshold, on falling below half health: grants multi-attack to itself.
The regular enemies
Victorian Zombie
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Rajada DuplaPassive, always on: attacks 200% times per hit.
Battle Spirit
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Ritmo de BatalhaAt the start of each round: grants multi-attack to a random ally.
Percussion Spirit
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Combo CrescenteAfter attacking: lands an extra strike to the front enemy.
Street Brawler
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Contragolpe DuploOn being struck: deals damage equal to 60% of power to the attacker; deals damage equal to 60% of power to the attacker.
Stone Mask
61 HP · 22 power·Epic·Tier 3
balanced
What it does
Avalanche de GolpesPassive, always on: attacks 300% times per hit.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.