Family: veneno·Anime: drstone·10 stages, boss on the last
Damage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.
What answers it: Cleanse and poison resistance. Plain healing cannot keep up with the stacking.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
31
Nightmare
71
Torment
111
Inferno
151
View enemies on
The boss · World 10
Petrifying Swarm
147 HP · 18 power·Legendary·Tier 9
wall
Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.
What it does
Nuvem de SílicaOpening, when the battle starts: applies 6% of power poison to all enemies; grants 40% poison resistance to all allies.
CristalizaçãoOn taking the front of the queue: deals damage equal to 140% of power to the front enemy; applies 40% of power poison to the front enemy.
Reação RetardadaAt the end of each round: doubles damage over time to all enemies.
The regular enemies
Awakened Statue
52 HP · 6 power·Uncommon·Tier 1
balanced
What it does
Pó PetrificanteOn taking the front of the queue: deals damage equal to 70% of power to the front enemy; applies 60% of power poison to the front enemy.
Savanna Lion
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Caçada da SavanaAt the start of each round: grants 30% of power poison to a random ally.Opening, when the battle starts: grants 50% poison resistance to all allies.
Jungle Snake
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Dose AcumuladaWhen the ally right ahead loses health: applies 40% of power poison to the front enemy; raises power by to itself.
Petrified Chemist
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Ácido SulfúricoOn being struck: breaks the shield to the attacker; applies 50% of power poison to the attacker.
Cave Bat
61 HP · 22 power·Epic·Tier 3
balanced
What it does
Pólvora de GuanoAt the end of each round: doubles damage over time to the lowest-HP enemy; deals damage equal to 140% of power to the lowest-HP enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.