Damage that spreads. Instead of hitting one hard, they hit several at once — and a team that is hurt all over breaks all at once.
What answers it: Area healing and HP spread around. A team with one fragile character suffers badly here.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
32
Nightmare
72
Torment
112
Inferno
152
View enemies on
The boss · World 10
Mars Ghost
94 HP · 33 power·Legendary·Tier 9
glass
Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.
What it does
Alvo MarcadoOpening, when the battle starts: grants splash damage to itself; grants 35% precision to itself.
Sessão de TiroOn taking the front of the queue: deals damage equal to 200% of power to the front enemy.
Próximo da ListaOn Kill, when an enemy dies: deals damage equal to 160% of power to the second enemy in the queue; raises power by to itself.
The regular enemies
Syndicate Goon
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Bala PerfuranteOpening, when the battle starts: grants splash damage to itself.On taking the front of the queue: deals damage equal to 110% of power to the front enemy.
Alley Android
50 HP · 16 power·Rare·Tier 2
balanced
What it does
Marcação do SindicatoAt the start of each round: grants splash damage to a random ally.
Cargo Drone
72 HP · 9 power·Rare·Tier 2
balanced
What it does
Reboque ExplosivoBefore an ally strikes: deals damage equal to 60% of power to the second enemy in the queue; raises power by to itself.
Bounty Hunter
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Cobrar a RecompensaOn being struck: breaks the shield to the attacker; deals damage equal to 120% of power to the attacker.
Security Robot
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Alarme GeralThreshold, on falling below half health: grants splash damage to all allies (once per battle).At the end of each round: deals damage equal to 140% of power to the front enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.