Anime Idle Wiki
Sign inSign up

Streets of Mars

Family: area·Anime: cowboybebop·10 stages, boss on the last

Damage that spreads. Instead of hitting one hard, they hit several at once — and a team that is hurt all over breaks all at once.

What answers it: Area healing and HP spread around. A team with one fragile character suffers badly here.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal32
Nightmare72
Torment112
Inferno152
View enemies on

The boss · World 10

Mars Ghost

94 HP · 33 power·Legendary·Tier 9

glass

Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.

What it does

  • Alvo MarcadoOpening, when the battle starts: grants splash damage to itself; grants 35% precision to itself.
  • Sessão de TiroOn taking the front of the queue: deals damage equal to 200% of power to the front enemy.
  • Próximo da ListaOn Kill, when an enemy dies: deals damage equal to 160% of power to the second enemy in the queue; raises power by to itself.

The regular enemies

Syndicate Goon

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Bala PerfuranteOpening, when the battle starts: grants splash damage to itself.On taking the front of the queue: deals damage equal to 110% of power to the front enemy.

Alley Android

50 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Marcação do SindicatoAt the start of each round: grants splash damage to a random ally.

Cargo Drone

72 HP · 9 power·Rare·Tier 2

balanced

What it does

  • Reboque ExplosivoBefore an ally strikes: deals damage equal to 60% of power to the second enemy in the queue; raises power by to itself.

Bounty Hunter

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • Cobrar a RecompensaOn being struck: breaks the shield to the attacker; deals damage equal to 120% of power to the attacker.

Security Robot

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Alarme GeralThreshold, on falling below half health: grants splash damage to all allies (once per battle).At the end of each round: deals damage equal to 140% of power to the front enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

Ad spaceIn-content

What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

Submitted by players who already cleared this world. Vote on the ones that worked so they rise.

Sign in sign in to submit a team.

Nobody has submitted a team for this world yet. If you cleared it, be the first.