Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.
What answers it: Thick shields and damage reduction. Dodge does not save you from many hits.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
38
Nightmare
78
Torment
118
Inferno
158
View enemies on
The boss · World 10
Kaiju Hamster
147 HP · 18 power·Legendary·Tier 9
wall
Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.
What it does
Placar de ComboAfter attacking: raises power by to itself.
Ritmo do ArcadePassive, always on: attacks 200% times per hit.
Segundo Jogador EntrouThreshold, on falling below half health: grants a 100% barrier to itself; grants multi-attack to itself; raises power by to itself.
The regular enemies
Warrior Hamster
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Combo de EstreiaAfter attacking: lands an extra strike to the front enemy.
Possessed Console
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Modo MultijogadorAt the start of each round: grants multi-attack to all allies (once per battle).Before an ally strikes: raises power by to all allies.
Furious Gamer
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Contador de ComboAfter attacking: raises power by to itself.Threshold, on falling below half health: grants multi-attack to itself.
Arcade Champion
66 HP · 21 power·Epic·Tier 3
balanced
What it does
Não Perde a VezOn being struck: grants a 100% barrier to itself.When their own Barrier swallows a hit: deals damage equal to 80% of power to the attacker; deals damage equal to 80% of power to the attacker; grants multi-attack to itself.
Manga Pile
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Última FichaThreshold, on falling below half health: grants multi-attack to all allies; boosts buffs by 30% to all allies (once per battle).After attacking: lands an extra strike to the front enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.