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Kotatsu Room

Family: multigolpe·Anime: umaruchan·10 stages, boss on the last

Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.

What answers it: Thick shields and damage reduction. Dodge does not save you from many hits.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal38
Nightmare78
Torment118
Inferno158
View enemies on

The boss · World 10

Kaiju Hamster

147 HP · 18 power·Legendary·Tier 9

wall

Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.

What it does

  • Placar de ComboAfter attacking: raises power by to itself.
  • Ritmo do ArcadePassive, always on: attacks 200% times per hit.
  • Segundo Jogador EntrouThreshold, on falling below half health: grants a 100% barrier to itself; grants multi-attack to itself; raises power by to itself.

The regular enemies

Warrior Hamster

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Combo de EstreiaAfter attacking: lands an extra strike to the front enemy.

Possessed Console

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Modo MultijogadorAt the start of each round: grants multi-attack to all allies (once per battle).Before an ally strikes: raises power by to all allies.

Furious Gamer

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Contador de ComboAfter attacking: raises power by to itself.Threshold, on falling below half health: grants multi-attack to itself.

Arcade Champion

66 HP · 21 power·Epic·Tier 3

balanced

What it does

  • Não Perde a VezOn being struck: grants a 100% barrier to itself.When their own Barrier swallows a hit: deals damage equal to 80% of power to the attacker; deals damage equal to 80% of power to the attacker; grants multi-attack to itself.

Manga Pile

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Última FichaThreshold, on falling below half health: grants multi-attack to all allies; boosts buffs by 30% to all allies (once per battle).After attacking: lands an extra strike to the front enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

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