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Adventurers' Plaza

Family: abertura·Anime: konosuba·10 stages, boss on the last

Everything happens in the first instant. These enemies act before anyone else and try to win the fight in the opening, before you can react.

What answers it: Initiative and high HP up front. Survive round one and the fight turns.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal4
Nightmare44
Torment84
Inferno124
View enemies on

The boss · World 10

Stone Destroyer

147 HP · 18 power·Legendary·Tier 9

wall

Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.

What it does

  • Golpe de AberturaOpening, when the battle starts: deals damage equal to 200% of power to the front enemy; deals damage equal to 100% of power to the first three enemies, split among targets.
  • Sem TempoPassive, always on: 100% initiative.
  • Fim AbruptoAt the start of each round: deals damage equal to 120% of power to all enemies, split among targets.

The regular enemies

Giant Toad

52 HP · 6 power·Uncommon·Tier 1

balanced

What it does

  • EmboscadaOpening, when the battle starts: deals damage equal to 160% of power to the front enemy.

Flying Cabbage

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Sinal de AtaqueOpening, when the battle starts: raises power by to all allies.

Explosive Cabbage

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • AutodetonaçãoOpening, when the battle starts: sacrifices itself for damage.

General Toad

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • ImpetoPassive, always on: 100% initiative.

Snow Spirit

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Segunda OndaWhen an ally dies: deals damage equal to 160% of power to the front enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

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