Family: area·Anime: onepiece·10 stages, boss on the last
Damage that spreads. Instead of hitting one hard, they hit several at once — and a team that is hurt all over breaks all at once.
What answers it: Area healing and HP spread around. A team with one fragile character suffers badly here.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
3
Nightmare
43
Torment
83
Inferno
123
View enemies on
The boss · World 10
King of the Seas
109 HP · 29 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Chuva de FogoAt the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
EpicentroThreshold, on falling below half health: deals damage equal to 120% of power to all enemies, split among targets.
EstrondoOn taking the front of the queue: deals damage equal to 140% of power to the first three enemies, split among targets.
The regular enemies
Buccaneer Fishman
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
EstilhacosOn taking the front of the queue: deals damage equal to 80% of power to the first three enemies, split among targets.
Pirate Skeleton
50 HP · 16 power·Rare·Tier 2
balanced
What it does
Pontaria ColetivaBefore an ally strikes: deals damage equal to 60% of power to the front enemy.
Pirate Cannoneer
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Onda de ChoqueAt the start of each round: deals damage equal to 110% of power to the first three enemies, split among targets.
Volley Captain
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Salva PesadaWhen an ally dies: deals damage equal to 140% of power to all enemies, split among targets.
Sea King Hatchling
61 HP · 22 power·Epic·Tier 3
balanced
What it does
BombardeioAt the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.