They turn dangerous when hurt. Almost everything fires at half HP, so leaving one alive at half is worse than never hitting it.
What answers it: Burst. Go from half to zero in one go, leaving nobody sitting at half.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
13
Nightmare
53
Torment
93
Inferno
133
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The boss · World 10
King of Chimeras
101 HP · 31 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Regra do ReiOpening, when the battle starts: grants a 100% barrier to itself.
Cobrança da CláusulaWhen their own Barrier swallows a hit: deals damage equal to 220% of power to the attacker; raises power by to itself.
Coroa de QuimeraThreshold, on falling below half health: raises power by to itself; grants a 100% barrier to itself; heals 20% of max HP to itself (once per battle).
The regular enemies
Soldier Ant
36 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Voto do InicianteOpening, when the battle starts: deals damage equal to 10% of max HP to itself.Threshold, on falling below half health: raises power by to itself (once per battle).
Trickster Kiriko
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Cláusula EmprestadaOpening, when the battle starts: grants a 100% barrier to all allies.At the start of each round: grants a 100% barrier to the lowest-HP ally.
Oath-Bound Ant
50 HP · 16 power·Rare·Tier 2
balanced
What it does
Juramento da ColmeiaWhen their own Barrier swallows a hit: raises power by to itself; boosts buffs by 30% to itself.Threshold, on falling below half health: grants a 100% barrier to itself (once per battle).
Lesser Royal Guard
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Represália RealWhen their own Barrier swallows a hit: deals damage equal to 300% of power to the attacker.On being struck: silences to the attacker.
Hunting Hound
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Faro do ContratoThreshold, on falling below half health: grants multi-attack to itself; raises power by to itself (once per battle).On Kill, when an enemy dies: grants a 100% barrier to all allies.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.