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Gate of Truth

Family: suspiro·Anime: fma·10 stages, boss on the last

They charge you for their own death. Almost everything fires when one of them falls, so killing in the wrong order is what kills you.

What answers it: A planned kill order and healing ready. Sometimes it pays to leave one alive until the end.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal40
Nightmare80
Torment120
Inferno160
View enemies on

The boss · World 10

Devourer of Truth

147 HP · 18 power·Legendary·Tier 9

wall

Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.

What it does

  • Portão AbertoOpening, when the battle starts: breaks the shield to all enemies; deals damage equal to 120% of power to all enemies, split among targets; summons an ally.At the end of each round: summons an ally.
  • Preço da VerdadeWhen an ally dies: raises power by to itself; heals 12% of max HP to itself.
  • Corpo DevolvidoThreshold, on falling below half health: grants a 100% barrier to itself; grants 200% reflect to itself; raises power by to itself.

The regular enemies

Ronin Skeleton

36 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Círculo de TrocaOn death: heals 50% to the lowest-HP ally.

Cursed Spirit

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Transmutação de AlmaOn death: steals shield to the killer; grants a 100% barrier to the adjacent allies.

Mournful Chimera

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Fusão ImperfeitaWhen an ally dies: absorbs the damage to itself; grants 100% reflect to itself.

Empty Armor

66 HP · 21 power·Epic·Tier 3

balanced

What it does

  • Corpo EmprestadoOn being struck: breaks the shield to the attacker.On death: deals damage equal to 180% of power to the killer.

Awakened Statue

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Pedágio do PortalOn death: deals damage equal to 140% of power to all enemies, split among targets; raises power by to the highest-HP enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

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