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Dojo Courtyard

Family: multigolpe·Anime: samuraix·10 stages, boss on the last

Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.

What answers it: Thick shields and damage reduction. Dodge does not save you from many hits.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal28
Nightmare68
Torment108
Inferno148
View enemies on

The boss · World 10

Flame Swordsman

101 HP · 31 power·Legendary·Tier 9

balanced

HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.

What it does

  • Postura de Duas FasesPassive, always on: attacks 200% times per hit.
  • Olho que Não ErraOpening, when the battle starts: grants 50% precision to itself; grants 25% precision to all allies.
  • Golpe de SucessãoThreshold, on falling below half health: deals damage equal to 200% of power to the front enemy; grants multi-attack to itself (once per battle).

The regular enemies

Skeleton Ronin

36 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Corte e ContracorteOn taking the front of the queue: deals damage equal to 80% of power to the front enemy; deals damage equal to 60% of power to the front enemy.

Dojo Oni

72 HP · 9 power·Rare·Tier 2

balanced

What it does

  • Ensinamento do MestreAt the start of each round: grants 25% precision to all allies.

Twin Swordsman

50 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Estilo de Duas LâminasAfter attacking: raises power by to itself.Threshold, on falling below half health: grants multi-attack to itself; grants 30% precision to itself.

The Slasher

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • Réplica de AçoWhen he dodges a hit: deals damage equal to 90% of power to the attacker; deals damage equal to 90% of power to the attacker.

Lantern Spirit

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Lampejo de SucessãoAt the start of each round: grants 60% precision to itself; deals damage equal to 320% of power to the front enemy (once per battle).

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

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