Many small hits instead of one big one. Each attack becomes two or three, and anyone relying on dodge or a thin shield melts.
What answers it: Thick shields and damage reduction. Dodge does not save you from many hits.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
28
Nightmare
68
Torment
108
Inferno
148
View enemies on
The boss · World 10
Flame Swordsman
101 HP · 31 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Postura de Duas FasesPassive, always on: attacks 200% times per hit.
Olho que Não ErraOpening, when the battle starts: grants 50% precision to itself; grants 25% precision to all allies.
Golpe de SucessãoThreshold, on falling below half health: deals damage equal to 200% of power to the front enemy; grants multi-attack to itself (once per battle).
The regular enemies
Skeleton Ronin
36 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Corte e ContracorteOn taking the front of the queue: deals damage equal to 80% of power to the front enemy; deals damage equal to 60% of power to the front enemy.
Dojo Oni
72 HP · 9 power·Rare·Tier 2
balanced
What it does
Ensinamento do MestreAt the start of each round: grants 25% precision to all allies.
Twin Swordsman
50 HP · 16 power·Rare·Tier 2
balanced
What it does
Estilo de Duas LâminasAfter attacking: raises power by to itself.Threshold, on falling below half health: grants multi-attack to itself; grants 30% precision to itself.
The Slasher
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Réplica de AçoWhen he dodges a hit: deals damage equal to 90% of power to the attacker; deals damage equal to 90% of power to the attacker.
Lantern Spirit
61 HP · 22 power·Epic·Tier 3
balanced
What it does
Lampejo de SucessãoAt the start of each round: grants 60% precision to itself; deals damage equal to 320% of power to the front enemy (once per battle).
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.