They grow every round. They start weak and end impossible, so the long fight is exactly what they want.
What answers it: Hurry. Every extra round is theirs — bring the team that settles it fast.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
23
Nightmare
63
Torment
103
Inferno
143
View enemies on
The boss · World 10
Supreme Psychic
94 HP · 33 power·Legendary·Tier 9
glass
Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.
What it does
Medidor SubindoAt the end of each round: raises power by to itself.
Contenção RepresadaOpening, when the battle starts: grants 200% reflect to itself; grants 40% of max HP shield to itself.
Estouro de Cem por CentoThreshold, on falling below half health: raises power by to itself; deals damage equal to 120% of power to all enemies, split among targets (once per battle).
The regular enemies
Smiling Spirit
34 HP · 12 power·Uncommon·Tier 1
balanced
What it does
Contagem SilenciosaAt the end of each round: raises power by to itself.Threshold, on falling below half health: deals damage equal to 220% of power to the front enemy (once per battle).
Urban Spirit
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Ressonância UrbanaWhen an ally loses health: raises power by to all allies.
Hoarding Spirit
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Represar EmoçãoOpening, when the battle starts: grants 200% reflect to itself.On being struck: raises power by to itself.
Overflowing Esper
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Transbordo InvoluntárioWhen an ally dies: multiplies power by 140% to itself; deals damage equal to 120% of power to all enemies, split among targets (once per battle).
Cyclops Spirit
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Explosão PsíquicaThreshold, on falling below half health: deals damage equal to 260% of power to the first three enemies, split among targets (once per battle).At the end of each round: raises power by to itself.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.