Dodge and chosen targets. They miss less, they are hard to hit, and they go after whoever is at the back — not what is in front of you.
What answers it: Precision and protection for the back row. Your healer is the target, not your tank.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
24
Nightmare
64
Torment
104
Inferno
144
View enemies on
The boss · World 10
Fallen Light Demon
94 HP · 33 power·Legendary·Tier 9
glass
Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.
What it does
Manto do Demônio CaídoOpening, when the battle starts: grants 200% reflect to itself; silences to a random enemy.
Vazio DevoradorOn taking the front of the queue: breaks the shield to the front enemy; deals damage equal to 220% of power to the front enemy.
Espada da EscuridãoAt the end of each round: deals damage equal to 200% of power to the lowest-HP enemy.
The regular enemies
Lesser Devil
34 HP · 12 power·Uncommon·Tier 1
balanced
What it does
Fenda de AntimagiaOn taking the front of the queue: deals damage equal to 130% of power to the front enemy; breaks the shield to the front enemy.
Mana Skeleton
50 HP · 16 power·Rare·Tier 2
balanced
What it does
Manto de AnulaçãoAt the start of each round: grants 100% reflect to a random ally.Opening, when the battle starts: grants 100% reflect to itself.
Grimoire Devil
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Grimório do Trevo NegroOn Attack, before the hit: steals shield to the front enemy; raises power by to itself.
Mana Assassin
66 HP · 21 power·Epic·Tier 3
balanced
What it does
Lâmina que AnulaOn being struck: clears negative effects to itself; silences to the attacker; deals damage equal to 160% of power to the attacker.
Dungeon Zombie
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Sepultura do CalabouçoAt the start of each round: breaks the shield to the lowest-HP enemy; deals damage equal to 300% of power to the lowest-HP enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.