Family: veneno·Anime: inuyasha·10 stages, boss on the last
Damage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.
What answers it: Cleanse and poison resistance. Plain healing cannot keep up with the stacking.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
11
Nightmare
51
Torment
91
Inferno
131
View enemies on
The boss · World 10
Ancient Bone Serpent
147 HP · 18 power·Legendary·Tier 9
wall
Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.
What it does
Espinha Dorsal VivaPassive, always on: attacks 300% times per hit.
Bafo do MiasmaOn Attack, before the hit: applies 25% of power poison to the front enemy.
Presa AncestralOn taking the front of the queue: deals damage equal to 100% of power to the front enemy; applies 30% of power poison to the front enemy.
The regular enemies
Yokai Centipede
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Anéis da CentopeiaAfter attacking: applies 30% of power poison to the front enemy.
River Kappa
72 HP · 9 power·Rare·Tier 2
balanced
What it does
Sopro do CharcoBefore an ally strikes: applies 30% of power poison to the front enemy.At the start of each round: grants multi-attack to a random ally.
Miasma Wasp
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Zumbido do MiasmaAfter attacking: applies 20% of power poison to the front enemy; raises power by to itself.
Venomous Yokai
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Represália PeçonhentaOn being struck: deals damage equal to 70% of power to the attacker; deals damage equal to 70% of power to the attacker; applies 30% of power poison to the attacker.
Soul Serpent
61 HP · 22 power·Epic·Tier 3
balanced
What it does
Ceifa das AlmasAt the start of each round: deals damage equal to 120% of power to the lowest-HP enemy; deals damage equal to 120% of power to the lowest-HP enemy.On Kill, when an enemy dies: grants multi-attack to all allies.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.