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Sacred Well Forest

Family: veneno·Anime: inuyasha·10 stages, boss on the last

Damage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.

What answers it: Cleanse and poison resistance. Plain healing cannot keep up with the stacking.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal11
Nightmare51
Torment91
Inferno131
View enemies on

The boss · World 10

Ancient Bone Serpent

147 HP · 18 power·Legendary·Tier 9

wall

Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.

What it does

  • Espinha Dorsal VivaPassive, always on: attacks 300% times per hit.
  • Bafo do MiasmaOn Attack, before the hit: applies 25% of power poison to the front enemy.
  • Presa AncestralOn taking the front of the queue: deals damage equal to 100% of power to the front enemy; applies 30% of power poison to the front enemy.

The regular enemies

Yokai Centipede

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Anéis da CentopeiaAfter attacking: applies 30% of power poison to the front enemy.

River Kappa

72 HP · 9 power·Rare·Tier 2

balanced

What it does

  • Sopro do CharcoBefore an ally strikes: applies 30% of power poison to the front enemy.At the start of each round: grants multi-attack to a random ally.

Miasma Wasp

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Zumbido do MiasmaAfter attacking: applies 20% of power poison to the front enemy; raises power by to itself.

Venomous Yokai

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • Represália PeçonhentaOn being struck: deals damage equal to 70% of power to the attacker; deals damage equal to 70% of power to the attacker; applies 30% of power poison to the attacker.

Soul Serpent

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Ceifa das AlmasAt the start of each round: deals damage equal to 120% of power to the lowest-HP enemy; deals damage equal to 120% of power to the lowest-HP enemy.On Kill, when an enemy dies: grants multi-attack to all allies.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

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