More keep coming. The team grows during the fight and every summon makes the others stronger — the snowball is the plan.
What answers it: Area damage and speed. Kill the source before the swarm outgrows you.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
37
Nightmare
77
Torment
117
Inferno
157
View enemies on
The boss · World 10
The Faceless One
147 HP · 18 power·Legendary·Tier 9
wall
Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.
What it does
Banquete do Sem-RostoThreshold, on falling below half health: summons an ally; raises power by to itself.At the end of each round: summons an ally.
Presente de OuroWhen an ally is summoned: raises power by to the back ally; grants 20% of max HP shield to the back ally.
Engolir InteiroOn Kill, when an enemy dies: heals 20% of max HP to itself; raises power by to itself.
The regular enemies
Hopping Soot
34 HP · 12 power·Uncommon·Tier 1
balanced
What it does
Sopro de FuligemWounded, on losing health: summons an ally.
Silent Spirit
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Punhado de ConfeitosWhen an ally is summoned: raises power by to the back ally; grants 20% of max HP shield to the back ally.
Soot Spirit
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Coro da ClareiraWhen an ally is summoned: raises power by to itself; heals 5% of max HP to all allies.
Forest Guardian
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Passo do GuardiãoWhen an ally dies: grants a 100% barrier to all allies.Threshold, on falling below half health: summons an ally (once per battle).
Enchanted Pig
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Fome do EncantadoWhen an ally is summoned: deals damage equal to 140% of power to the front enemy; heals 5% of max HP to itself.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.