No tricks: size and force. They hit from the front, grow as the fight goes on, and the answer is to take it and hit back.
What answers it: Damage reduction and shields. No shortcut — you trade blows with more structure than they have.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
2
Nightmare
42
Torment
82
Inferno
122
View enemies on
The boss · World 10
Great Moon Ape
109 HP · 29 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Forca TitanicaOn taking the front of the queue: deals damage equal to 200% of power to the front enemy.
Pele de FerroOn being struck: grants 6% of max HP shield to itself.
Furia CrescenteAt the end of each round: raises power by to itself.
The regular enemies
Saibaman
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Pancada SecaOn taking the front of the queue: deals damage equal to 150% of power to the front enemy.
Red Ribbon Robot
72 HP · 9 power·Rare·Tier 2
balanced
What it does
Grito de GuerraAt the start of each round: raises power by to all allies.
Angry Fighter
72 HP · 9 power·Rare·Tier 2
balanced
What it does
Sangue QuenteWounded, on losing health: raises power by to itself.
Saiyan Brute
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Revide ColossalOn being struck: deals damage equal to 180% of power to the attacker.
Visored Soldier
66 HP · 21 power·Epic·Tier 3
balanced
What it does
EsmagamentoOn taking the front of the queue: deals damage equal to 200% of power to the front enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.