Anime Idle Wiki
Sign inSign up

Haunted Crossing

Family: veneno·Anime: jujutsukaisen·10 stages, boss on the last

Damage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.

What answers it: Cleanse and poison resistance. Plain healing cannot keep up with the stacking.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal9
Nightmare49
Torment89
Inferno129
View enemies on

The boss · World 10

Greater Cursed Spirit

94 HP · 33 power·Legendary·Tier 9

glass

Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.

What it does

  • Nuvem MiasmaticaOpening, when the battle starts: applies 5% of power poison to all enemies.At the end of each round: applies 3% of power poison to all enemies.
  • Digestao LentaAt the end of each round: heals 5% of max HP to itself.
  • Colapso ToxicoAt the end of each round: doubles damage over time to all enemies.

The regular enemies

One-Eyed Curse

34 HP · 12 power·Uncommon·Tier 1

balanced

What it does

  • Presas UmidasOn taking the front of the queue: deals damage equal to 90% of power to the front enemy; applies 50% of power poison to the front enemy.

Floating Hand

50 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Muco RestauradorAt the end of each round: heals 6% of max HP to the lowest-HP ally.

Festering Curse

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Sede de ToxinaPassive, always on: +6% power per poisoned enemy.

Cursed Finger

66 HP · 21 power·Epic·Tier 3

balanced

What it does

  • Eco PeconhentoWhen the ally right ahead loses health: deals damage equal to 140% of power to the front enemy.

Cursed Worm

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Peconha DensaAt the start of each round: doubles damage over time to a random enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

Ad spaceIn-content

What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

Submitted by players who already cleared this world. Vote on the ones that worked so they rise.

Sign in sign in to submit a team.

Nobody has submitted a team for this world yet. If you cleared it, be the first.