Damage over time that ignores shields and stacks. It does not hurt now — it hurts three rounds from now, when it is already too late.
What answers it: Cleanse and poison resistance. Plain healing cannot keep up with the stacking.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
9
Nightmare
49
Torment
89
Inferno
129
View enemies on
The boss · World 10
Greater Cursed Spirit
94 HP · 33 power·Legendary·Tier 9
glass
Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.
What it does
Nuvem MiasmaticaOpening, when the battle starts: applies 5% of power poison to all enemies.At the end of each round: applies 3% of power poison to all enemies.
Digestao LentaAt the end of each round: heals 5% of max HP to itself.
Colapso ToxicoAt the end of each round: doubles damage over time to all enemies.
The regular enemies
One-Eyed Curse
34 HP · 12 power·Uncommon·Tier 1
balanced
What it does
Presas UmidasOn taking the front of the queue: deals damage equal to 90% of power to the front enemy; applies 50% of power poison to the front enemy.
Floating Hand
50 HP · 16 power·Rare·Tier 2
balanced
What it does
Muco RestauradorAt the end of each round: heals 6% of max HP to the lowest-HP ally.
Festering Curse
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Sede de ToxinaPassive, always on: +6% power per poisoned enemy.
Cursed Finger
66 HP · 21 power·Epic·Tier 3
balanced
What it does
Eco PeconhentoWhen the ally right ahead loses health: deals damage equal to 140% of power to the front enemy.
Cursed Worm
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Peconha DensaAt the start of each round: doubles damage over time to a random enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.