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Goblin Cave

Family: invocacao·Anime: goblinslayer·10 stages, boss on the last

More keep coming. The team grows during the fight and every summon makes the others stronger — the snowball is the plan.

What answers it: Area damage and speed. Kill the source before the swarm outgrows you.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal25
Nightmare65
Torment105
Inferno145
View enemies on

The boss · World 10

Champion Goblin

147 HP · 18 power·Legendary·Tier 9

wall

Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.

What it does

  • Grito da HordaOpening, when the battle starts: summons an ally; raises power by to all allies.
  • Toca Sem FundoWounded, on losing health: summons an ally.
  • Passar por CimaWhen an ally is summoned: raises power by to all allies.

The regular enemies

Common Goblin

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Ninhada da TocaOpening, when the battle starts: summons an ally.On death: summons an ally.

Hobgoblin

72 HP · 9 power·Rare·Tier 2

balanced

What it does

  • Chicote do HobgoblinWhen an ally is summoned: raises power by to all allies.

Horn-Blowing Goblin

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Corno de GuerraWhen an ally is summoned: raises power by to itself.When an ally loses health: summons an ally.

Goblin Champion

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Fúria do CampeãoWhen an ally dies: raises power by to itself; deals damage equal to 140% of power to the first three enemies, split among targets.

Shaman Goblin

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Pedrada do XamãWhen an ally is summoned: deals damage equal to 90% of power to a random enemy.At the start of each round: deals damage equal to 220% of power to the lowest-HP enemy.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

Submitted by players who already cleared this world. Vote on the ones that worked so they rise.

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