Family: scaling·Anime: tensura·10 stages, boss on the last
They grow every round. They start weak and end impossible, so the long fight is exactly what they want.
What answers it: Hurry. Every extra round is theirs — bring the team that settles it fast.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
36
Nightmare
76
Torment
116
Inferno
156
View enemies on
The boss · World 10
Storm Dragon
94 HP · 33 power·Legendary·Tier 9
glass
Little HP, lots of damage. It hurts from round one, so whoever kills fast walks through, and whoever tries to tank it gets shredded.
What it does
Análise PredatóriaOn taking the front of the queue: deals damage equal to 200% of power to the front enemy; steals power to the front enemy.
Mimetismo VorazOn being struck: steals shield to the attacker; raises power by to itself.
Coroa da TempestadeThreshold, on falling below half health: raises power by to itself; grants 40% precision to itself (once per battle).
The regular enemies
Blue Slime
52 HP · 6 power·Uncommon·Tier 1
balanced
What it does
Predação MínimaOn taking the front of the queue: deals damage equal to 140% of power to the front enemy; steals power to the front enemy.
Storm Wolf
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Vínculo da MatilhaBefore an ally strikes: raises power by to a random ally.When an ally dies: raises power by to all allies.
Devouring Slime
72 HP · 9 power·Rare·Tier 2
balanced
What it does
Sábio DevoradorOn taking the front of the queue: steals shield to the front enemy; deals damage equal to 160% of power to the front enemy.On Kill, when an enemy dies: absorbs the damage to itself.
Evolved Orc
71 HP · 18 power·Epic·Tier 3
balanced
What it does
Fome do DesastreWhen an ally dies: absorbs the damage to itself; raises max HP by 10% of max HP to itself.On being struck: steals power to the attacker.
Lizard-Man
66 HP · 21 power·Epic·Tier 3
balanced
What it does
Evolução do Homem-DragãoThreshold, on falling below half health: multiplies power by 140% to itself; grants 40% precision to itself (once per battle).On Kill, when an enemy dies: raises power by to itself; heals 15% of max HP to itself.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.