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Devourers' Alley

Family: cura·Anime: tokyoghoul·10 stages, boss on the last

They do not die. They heal and drain life, so weak damage simply never lands: either you kill inside the window, or they are back at full.

What answers it: Concentrated damage and burn. You must drop them inside the window, not chip away.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal27
Nightmare67
Torment107
Inferno147
View enemies on

The boss · World 10

Devouring Owl

101 HP · 31 power·Legendary·Tier 9

balanced

HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.

What it does

  • Predação RegenerativaOn taking the front of the queue: deals damage equal to 200% of power to the front enemy; heals 5% of max HP to itself.
  • Festim do CaídoOn Kill, when an enemy dies: heals 15% of max HP to itself; raises power by to itself.
  • Manto de KaguneOn being struck: steals shield to the attacker; deals damage equal to 120% of power to the attacker.

The regular enemies

Masked Ghoul

38 HP · 11 power·Uncommon·Tier 1

balanced

What it does

  • Dentada FurtivaOn taking the front of the queue: deals damage equal to 120% of power to the front enemy.

Tentacle Ghoul

50 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Banquete CompartilhadoAt the start of each round: grants 20% lifesteal to a random ally.

Starving Ghoul

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Fome InsaciávelAfter attacking: deals damage equal to 90% of power to the front enemy; heals 5% of max HP to itself; raises power by to itself.

Kakuja Ghoul

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Máscara DevoradoraWhen an ally dies: deals damage equal to 140% of power to the killer; heals 18% of max HP to itself; raises power by to itself.

Armored Ghoul

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Blindagem ArrancadaOn taking the front of the queue: deals damage equal to 150% of power to the front enemy; steals shield to the front enemy.On receiving Shield: raises power by to itself.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

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