Anime Idle Wiki
Sign inSign up

Duel Arena

Family: invocacao·Anime: yugioh·10 stages, boss on the last

More keep coming. The team grows during the fight and every summon makes the others stronger — the snowball is the plan.

What answers it: Area damage and speed. Kill the source before the swarm outgrows you.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal39
Nightmare79
Torment119
Inferno159
View enemies on

The boss · World 10

The Sealed One

147 HP · 18 power·Legendary·Tier 9

wall

Lots of HP, little damage. It survives a long time, so a burst team stalls here — you need damage that keeps going for several rounds.

What it does

  • Selo RompidoOpening, when the battle starts: summons an ally; boosts buffs by to itself.At the end of each round: summons an ally.
  • Tributo CobradoWhen an ally dies: raises power by to itself; heals 10% of max HP to itself.
  • Ataque DiretoThreshold, on falling below half health: raises power by to itself; deals damage equal to 220% of power to the lowest-HP enemy.

The regular enemies

Furball

52 HP · 6 power·Uncommon·Tier 1

balanced

What it does

  • Ficha Posta em JogoOpening, when the battle starts: summons an ally.On death: raises power by to the highest-power ally.

Card Sorcerer

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Carta de EquipamentoOpening, when the battle starts: boosts buffs by to the highest-power ally; raises power by to the highest-power ally.

Card Summoner

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Escada de TributoWhen an ally is summoned: raises power by to itself.When an ally dies: absorbs the damage to itself.

Cardboard Dragon

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • Armadilha ViradaOn being struck: summons an ally; deals damage equal to 140% of power to the attacker.

Summoned Skeleton

71 HP · 18 power·Epic·Tier 3

balanced

What it does

  • Invocação por SacrifícioWhen an ally dies: multiplies power by 150% to itself; grants precision to itself (once per battle).

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

Ad spaceIn-content

What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

Submitted by players who already cleared this world. Vote on the ones that worked so they rise.

Sign in sign in to submit a team.

Nobody has submitted a team for this world yet. If you cleared it, be the first.