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Dark Arena

Family: fogo·Anime: yuyuhakusho·10 stages, boss on the last

Burn. The damage comes after the hit and stacks, and some grow stronger the more enemies are burning.

What answers it: Burn resistance and per-round healing. The damage comes slowly, so it can be put out.

The four difficulties

The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.

DifficultyWorld
Normal19
Nightmare59
Torment99
Inferno139
View enemies on

The boss · World 10

Canine Lord of Darkness

101 HP · 31 power·Legendary·Tier 9

balanced

HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.

What it does

  • ErupcaoOpening, when the battle starts: applies 50% of power burn to all enemies.
  • Mar de FogoAt the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
  • Nucleo IncandescenteThreshold, on falling below half health: raises power by to itself.

The regular enemies

Ring Ogre

52 HP · 6 power·Uncommon·Tier 1

balanced

What it does

  • Faisca InicialOn taking the front of the queue: deals damage equal to 90% of power to the front enemy; applies 50% of power burn to the front enemy.

Masked Fighter

53 HP · 14 power·Rare·Tier 2

balanced

What it does

  • Avivar ChamasWhen an ally applies Burn: raises power by to all allies.

Ember Imp

46 HP · 16 power·Rare·Tier 2

balanced

What it does

  • Corpo em BrasasPassive, always on: burns 100% on every hit; +10% power per burning enemy.

Incendiary Ogre

95 HP · 12 power·Epic·Tier 3

balanced

What it does

  • Retorno ArdenteOn being struck: applies 60% of power burn to the attacker.

Flame Yokai

61 HP · 22 power·Epic·Tier 3

balanced

What it does

  • Labareda FinalAt the start of each round: deals damage equal to 140% of power to the first three enemies, split among targets.

The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.

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What we cannot know

The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.

Teams that cleared it (0)

Submitted by players who already cleared this world. Vote on the ones that worked so they rise.

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