Burn. The damage comes after the hit and stacks, and some grow stronger the more enemies are burning.
What answers it: Burn resistance and per-round healing. The damage comes slowly, so it can be put out.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
19
Nightmare
59
Torment
99
Inferno
139
View enemies on
The boss · World 10
Canine Lord of Darkness
101 HP · 31 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
ErupcaoOpening, when the battle starts: applies 50% of power burn to all enemies.
Mar de FogoAt the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
Nucleo IncandescenteThreshold, on falling below half health: raises power by to itself.
The regular enemies
Ring Ogre
52 HP · 6 power·Uncommon·Tier 1
balanced
What it does
Faisca InicialOn taking the front of the queue: deals damage equal to 90% of power to the front enemy; applies 50% of power burn to the front enemy.
Masked Fighter
53 HP · 14 power·Rare·Tier 2
balanced
What it does
Avivar ChamasWhen an ally applies Burn: raises power by to all allies.
Ember Imp
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Corpo em BrasasPassive, always on: burns 100% on every hit; +10% power per burning enemy.
Incendiary Ogre
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Retorno ArdenteOn being struck: applies 60% of power burn to the attacker.
Flame Yokai
61 HP · 22 power·Epic·Tier 3
balanced
What it does
Labareda FinalAt the start of each round: deals damage equal to 140% of power to the first three enemies, split among targets.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.