Dodge and chosen targets. They miss less, they are hard to hit, and they go after whoever is at the back — not what is in front of you.
What answers it: Precision and protection for the back row. Your healer is the target, not your tank.
The four difficulties
The same world appears four times, one per difficulty. Enemies get stronger in each one — the cast and the skills are the same.
Difficulty
World
Normal
30
Nightmare
70
Torment
110
Inferno
150
View enemies on
The boss · World 10
Elite Agent
101 HP · 31 power·Legendary·Tier 9
balanced
HP and damage both mid-range. It punishes no particular style — what decides the fight is its kit, not its numbers.
What it does
Missão sob CodinomeOpening, when the battle starts: grants 30% precision to all allies.
Cem DisfarcesPassive, always on: 18% dodge.
Punhal nos BastidoresAt the start of each round: deals damage equal to 200% of power to the last enemy in the queue.
The regular enemies
Shadow Agent
38 HP · 11 power·Uncommon·Tier 1
balanced
What it does
Disfarce de RuaOpening, when the battle starts: grants 20% precision to itself.On taking the front of the queue: deals damage equal to 140% of power to the last enemy in the queue.
Spy Pigeon
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Relatório do PomboAt the start of each round: grants 15% precision to all allies.Before an ally strikes: deals damage equal to 60% of power to the last enemy in the queue.
Hidden Informant
46 HP · 16 power·Rare·Tier 2
balanced
What it does
Dossiê CrescenteBefore an ally strikes: raises power by to itself; steals power to the highest-HP enemy.
Double Agent
71 HP · 18 power·Epic·Tier 3
balanced
What it does
ContraespionagemOn being struck: stuns to the attacker; deals damage equal to 140% of power to the attacker.When an ally dies: deals damage equal to 180% of power to the killer.
Guard Robo-Dog
95 HP · 12 power·Epic·Tier 3
balanced
What it does
Visão do AmanhãAt the start of each round: grants 25% precision to itself; deals damage equal to 300% of power to the lowest-HP enemy.
The enemy’s base HP and power, exactly as the game stores them. What you meet in battle is higher: it grows with the world, with the stage and a great deal with the difficulty. We are measuring those values stage by stage and will publish them once verified — we would rather leave the table empty than print a wrong number. Use the base to compare enemies with each other.
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What we cannot know
The exact make-up of each stage — how many enemies, which ones, at what level — is assembled by the game server the moment you play. It is not in the client code, so we cannot publish it without inventing it. What is here is the world’s complete roster and what each unit does, which is what actually decides how you build your team.
Teams that cleared it (0)
Submitted by players who already cleared this world. Vote on the ones that worked so they rise.