- Threshold, on falling below half health: deals damage equal to 220% of power to all enemies, split among targets (once per battle).
Area damage
54 skills·49 characters
Hits several enemies at once. The damage is split between them, so it is not automatically better.
- Threshold, on falling below half health: deals damage equal to 146.7% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 146.7% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 146.7% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 146.7% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 146.7% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 128.4% of power to all enemies, split among targets; stuns to the front enemy (once per battle).
- Threshold, on falling below half health: deals damage equal to 124.7% of power to all enemies, split among targets; applies 14.3% of power poison to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 110% of power to all enemies, split among targets; applies 16.7% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 110% of power to all enemies, split among targets; applies 8.3% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 91.6% of power to all enemies, split among targets; applies 12.5% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 88% of power to all enemies, split among targets; applies 12.5% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: breaks the shield to all enemies; deals damage equal to 88% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 293.3% of power to the front enemy; deals damage equal to 88% of power to the back enemies only (once per battle).
- Threshold, on falling below half health: deals damage equal to 80.7% of power to all enemies, split among targets; applies 7.5% of power burn to all enemies; applies 7.5% of power poison to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 80.7% of power to all enemies, split among targets; applies 15% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 80.7% of power to all enemies, split among targets; applies 15% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 80.7% of power to all enemies, split among targets; applies 15% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: deals damage equal to 73.3% of power to all enemies, split among targets; applies 12.5% of power burn to all enemies (once per battle).
- Threshold, on falling below half health: stuns to all enemies; deals damage equal to 66% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: stuns to all enemies; deals damage equal to 66% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: stuns to all enemies; deals damage equal to 66% of power to all enemies, split among targets (once per battle).
- Threshold, on falling below half health: deals damage equal to 205.3% of power to the front enemy; deals damage equal to 61.6% of power to the back enemies only (once per battle).
- Threshold, on falling below half health: deals damage equal to 183.3% of power to the front enemy; deals damage equal to 44% of power to the back enemies only (once per battle).
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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