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Area damage

29 skills·26 characters

Hits several enemies at once. The damage is split between them, so it is not automatically better.

On taking the front of the queue
Estrondo
  • On taking the front of the queue: deals damage equal to 140% of power to the first three enemies, split among targets.
At the start of each round
Lança Longínqua
  • At the start of each round: grants a 100% barrier to itself; deals damage equal to 120% of power to all enemies, split among targets.
At the start of each round
Fim Abrupto
  • At the start of each round: deals damage equal to 120% of power to all enemies, split among targets.
Opening, when the battle starts
Portão Aberto
  • Opening, when the battle starts: breaks the shield to all enemies; deals damage equal to 120% of power to all enemies, split among targets; summons an ally.
  • At the end of each round: summons an ally.
At the end of each round
Mar de Fogo
  • At the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
Threshold, on falling below half health
Estouro de Cem por Cento
  • Threshold, on falling below half health: raises power by to itself; deals damage equal to 120% of power to all enemies, split among targets (once per battle).
At the end of each round
Chuva de Fogo
  • At the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
Threshold, on falling below half health
Epicentro
  • Threshold, on falling below half health: deals damage equal to 120% of power to all enemies, split among targets.
Opening, when the battle starts
Explosão de Vapor
  • Opening, when the battle starts: deals damage equal to 120% of power to all enemies, split among targets; grants splash damage to all allies.
At the end of each round
Bruma Devoradora
  • At the end of each round: deals damage equal to 100% of power to all enemies, split among targets.
Opening, when the battle starts
Golpe de Abertura
  • Opening, when the battle starts: deals damage equal to 200% of power to the front enemy; deals damage equal to 100% of power to the first three enemies, split among targets.
Cyclops Spirit

Regular enemy

Threshold, on falling below half health
Explosão Psíquica
  • Threshold, on falling below half health: deals damage equal to 260% of power to the first three enemies, split among targets (once per battle).
  • At the end of each round: raises power by to itself.
Animated Armor

Regular enemy

When their own Shield breaks
Meteoro de Cacos
  • When their own Shield breaks: deals damage equal to 150% of power to the first three enemies, split among targets; grants 15% of max HP shield to itself.
Doll Demon

Regular enemy

On death
Costura da Boneca
  • On death: deals damage equal to 150% of power to all enemies, split among targets.
  • When an ally dies: deals damage equal to 160% of power to a random enemy.
Geometric Angel

Regular enemy

When their own Barrier swallows a hit
Cruz de Luz
  • When their own Barrier swallows a hit: deals damage equal to 140% of power to the first three enemies, split among targets.
  • On being struck: grants a 100% barrier to itself.
Goblin Champion

Regular enemy

When an ally dies
Fúria do Campeão
  • When an ally dies: raises power by to itself; deals damage equal to 140% of power to the first three enemies, split among targets.
Volley Captain

Regular enemy

When an ally dies
Salva Pesada
  • When an ally dies: deals damage equal to 140% of power to all enemies, split among targets.
Mist Spectre

Regular enemy

When an ally dies
Bruma dos Caídos
  • When an ally dies: deals damage equal to 220% of power to the lowest-HP enemy.
  • On death: deals damage equal to 140% of power to all enemies, split among targets.
Awakened Statue

Regular enemy

On death
Pedágio do Portal
  • On death: deals damage equal to 140% of power to all enemies, split among targets; raises power by to the highest-HP enemy.
Flame Yokai

Regular enemy

At the start of each round
Labareda Final
  • At the start of each round: deals damage equal to 140% of power to the first three enemies, split among targets.
Name Devourer

Regular enemy

When an ally dies
Devorar o Nome
  • When an ally dies: silences to the killer; deals damage equal to 120% of power to all enemies, split among targets.
Overflowing Esper

Regular enemy

When an ally dies
Transbordo Involuntário
  • When an ally dies: multiplies power by 140% to itself; deals damage equal to 120% of power to all enemies, split among targets (once per battle).
Sea King Hatchling

Regular enemy

At the end of each round
Bombardeio
  • At the end of each round: deals damage equal to 120% of power to all enemies, split among targets.
Pirate Cannoneer

Regular enemy

At the start of each round
Onda de Choque
  • At the start of each round: deals damage equal to 110% of power to the first three enemies, split among targets.
Mist Serpent

Regular enemy

At the end of each round
Maré Branca
  • At the end of each round: deals damage equal to 100% of power to all enemies, split among targets; doubles damage over time to all enemies.
Floral Youma

Regular enemy

At the end of each round
Floração Lunar
  • At the end of each round: heals 9% of max HP to all allies; deals damage equal to 100% of power to all enemies, split among targets.
Buccaneer Fishman

Regular enemy

On taking the front of the queue
Estilhacos
  • On taking the front of the queue: deals damage equal to 80% of power to the first three enemies, split among targets.
Hand of the Mist

Regular enemy

When the ally right ahead loses health
Adensar a Bruma
  • When the ally right ahead loses health: raises power by to itself; deals damage equal to 70% of power to all enemies, split among targets.
White Rabbit

Regular enemy

On taking the front of the queue
Enxame Faminto
  • On taking the front of the queue: deals damage equal to 50% of power to the first three enemies, split among targets; applies 35% of power poison to the first three enemies.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.

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Area damage — Effect categories · Anime Idle Wiki