- At the end of each round: builds 100% charge to itself; deals damage equal to 183.3% of power to the highest-HP enemy; stuns to the highest-HP enemy.
Targeted damage
38 skills·35 characters
Picks who gets hit: lowest health, highest health, the back line, a summon. It ignores the queue.
TriggerAllOn taking the front of the queue 13After attacking 6At the start of each round 5At the end of each round 5Opening, when the battle starts 2Threshold, on falling below half health 2When an ally's Shield breaks 1When an ally dies 1On Kill, when an enemy dies 1When an ally lands a critical hit 1When an ally gains Shield 1
- At the end of each round: deals damage equal to 55% of power to the lowest-HP enemy.
- At the end of each round: deals damage equal to 55% of power to the last enemy in the queue.
- At the end of each round: deals damage equal to 55% of power to the lowest-HP enemy.
- At the end of each round: deals damage equal to 45.8% of power to the highest-HP enemy.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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