- On Kill, when an enemy dies: raises max HP by 66.7% of max HP to itself; heals 6.7% of max HP to itself.
Self-buff
70 skills·61 characters
Strengthens the character itself — power, health, shield, whatever it is.
TriggerAllThreshold, on falling below half health 19After attacking 7Wounded, on losing health 7On Kill, when an enemy dies 7Opening, when the battle starts 5Passive, always on 5On Attack, before the hit 4When an ally dies 3On being struck 2On taking the front of the queue 2At the start of each round 2When an ally lands a critical hit 2On receiving Shield 1When an ally gains Shield 1On being healed 1When the ally right ahead loses health 1When an ally loses health 1
- On Kill, when an enemy dies: raises power by 16.7% of power to itself.
- On Kill, when an enemy dies: raises power by 13.3% of power to itself; grants splash damage to itself.
- On Kill, when an enemy dies: raises power by 13.3% of power to itself; heals 8.4% of max HP to itself.
- On Kill, when an enemy dies: heals 13.3% of max HP to itself; raises power by 13.3% of power to itself.
- On Kill, when an enemy dies: raises power by 10% of power to itself; steals power to the front enemy.
- On Kill, when an enemy dies: raises power by 5% of power to itself; heals 8.4% of max HP to itself.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.
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