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Self-buff

111 skills·93 characters

Strengthens the character itself — power, health, shield, whatever it is.

Opening, when the battle starts
Armadura da Fera
  • Opening, when the battle starts: grants 200% reflect to itself.
  • Threshold, on falling below half health: grants 200% reflect to itself; raises power by to itself.
Threshold, on falling below half health
Retorno da Névoa
  • Threshold, on falling below half health: doubles damage over time to all enemies; grants 200% reflect to itself.
Opening, when the battle starts
Manto do Demônio Caído
  • Opening, when the battle starts: grants 200% reflect to itself; silences to a random enemy.
Threshold, on falling below half health
Corpo Devolvido
  • Threshold, on falling below half health: grants a 100% barrier to itself; grants 200% reflect to itself; raises power by to itself.
Threshold, on falling below half health
Sequencia Final
  • Threshold, on falling below half health: grants multi-attack to itself.
Opening, when the battle starts
Contenção Represada
  • Opening, when the battle starts: grants 200% reflect to itself; grants 40% of max HP shield to itself.
Threshold, on falling below half health
Ponto de Ruptura
  • Threshold, on falling below half health: multiplies power by 150% to itself; grants 30% of max HP shield to itself.
Threshold, on falling below half health
Último Suspiro do Norte
  • Threshold, on falling below half health: multiplies power by 140% to itself; deals damage equal to 220% of power to the lowest-HP enemy (once per battle).
Threshold, on falling below half health
Apice
  • Threshold, on falling below half health: multiplies power by 140% to itself.
Opening, when the battle starts
Octaedro Impenetrável
  • Opening, when the battle starts: grants a 100% barrier to itself; grants 40% of max HP shield to itself.
At the start of each round
Lança Longínqua
  • At the start of each round: grants a 100% barrier to itself; deals damage equal to 120% of power to all enemies, split among targets.
Opening, when the battle starts
Balança das Almas
  • Opening, when the battle starts: grants a 100% barrier to itself; boosts buffs by 30% to all allies; breaks the shield to all enemies.
Opening, when the battle starts
Preço do Contrato
  • Opening, when the battle starts: grants a 100% barrier to itself; grants a 100% barrier to all allies.
Threshold, on falling below half health
Golpe de Sucessão
  • Threshold, on falling below half health: deals damage equal to 200% of power to the front enemy; grants multi-attack to itself (once per battle).
Threshold, on falling below half health
Segundo Jogador Entrou
  • Threshold, on falling below half health: grants a 100% barrier to itself; grants multi-attack to itself; raises power by to itself.
At the start of each round
Cristal Argênteo
  • At the start of each round: grants a 100% barrier to itself.
Opening, when the battle starts
Regra do Rei
  • Opening, when the battle starts: grants a 100% barrier to itself.
Threshold, on falling below half health
Coroa de Quimera
  • Threshold, on falling below half health: raises power by to itself; grants a 100% barrier to itself; heals 20% of max HP to itself (once per battle).
Opening, when the battle starts
Olho que Não Erra
  • Opening, when the battle starts: grants 50% precision to itself; grants 25% precision to all allies.
Opening, when the battle starts
Alvo Marcado
  • Opening, when the battle starts: grants splash damage to itself; grants 35% precision to itself.
Opening, when the battle starts
Escola do Céu
  • Opening, when the battle starts: grants 50% precision to itself; grants 30% precision to all allies.
Threshold, on falling below half health
Coroa da Tempestade
  • Threshold, on falling below half health: raises power by to itself; grants 40% precision to itself (once per battle).
Opening, when the battle starts
Selo Rompido
  • Opening, when the battle starts: summons an ally; boosts buffs by to itself.
  • At the end of each round: summons an ally.
On Kill, when an enemy dies
Eclipse Cobrado
  • On Kill, when an enemy dies: raises power by to itself; steals shield to the highest-HP enemy.
On Kill, when an enemy dies
Festim do Caído
  • On Kill, when an enemy dies: heals 15% of max HP to itself; raises power by to itself.
When an ally dies
Motosserra Póstuma
  • When an ally dies: raises power by to itself; deals damage equal to 160% of power to a random enemy.
When an ally dies
Preço da Verdade
  • When an ally dies: raises power by to itself; heals 12% of max HP to itself.
On being struck
Mimetismo Voraz
  • On being struck: steals shield to the attacker; raises power by to itself.
On Kill, when an enemy dies
Próximo da Lista
  • On Kill, when an enemy dies: deals damage equal to 160% of power to the second enemy in the queue; raises power by to itself.
At the end of each round
Furia Crescente
  • At the end of each round: raises power by to itself.
After attacking
Placar de Combo
  • After attacking: raises power by to itself.
Threshold, on falling below half health
Nucleo Incandescente
  • Threshold, on falling below half health: raises power by to itself.
When an ally dies
Tributo Cobrado
  • When an ally dies: raises power by to itself; heals 10% of max HP to itself.
Threshold, on falling below half health
Ataque Direto
  • Threshold, on falling below half health: raises power by to itself; deals damage equal to 220% of power to the lowest-HP enemy.
Threshold, on falling below half health
Banquete do Sem-Rosto
  • Threshold, on falling below half health: summons an ally; raises power by to itself.
  • At the end of each round: summons an ally.
On Kill, when an enemy dies
Engolir Inteiro
  • On Kill, when an enemy dies: heals 20% of max HP to itself; raises power by to itself.
At the end of each round
Medidor Subindo
  • At the end of each round: raises power by to itself.
Threshold, on falling below half health
Estouro de Cem por Cento
  • Threshold, on falling below half health: raises power by to itself; deals damage equal to 120% of power to all enemies, split among targets (once per battle).
When their own Barrier swallows a hit
Cobrança da Cláusula
  • When their own Barrier swallows a hit: deals damage equal to 220% of power to the attacker; raises power by to itself.
Opening, when the battle starts
Coroa dos Pecados
  • Opening, when the battle starts: grants 20% of max HP shield to itself; raises power by to itself.
Threshold, on falling below half health
Sacrifício do Trono
  • Threshold, on falling below half health: raises power by to itself; steals shield to the first three enemies (once per battle).
When their own Shield breaks
Armadura Reconstituída
  • When their own Shield breaks: grants 30% of max HP shield to itself; raises power by to itself.
At the end of each round
Limite Rompido
  • At the end of each round: raises power by to itself.
At the end of each round
Corpo que Não Cabe
  • At the end of each round: raises max HP by to itself; heals 6% of max HP to itself.
When an ally is summoned
Comando Real
  • When an ally is summoned: raises power by to itself.
Hunting Hound

Regular enemy

Threshold, on falling below half health
Faro do Contrato
  • Threshold, on falling below half health: grants multi-attack to itself; raises power by to itself (once per battle).
  • On Kill, when an enemy dies: grants a 100% barrier to all allies.
Hoarding Spirit

Regular enemy

Opening, when the battle starts
Represar Emoção
  • Opening, when the battle starts: grants 200% reflect to itself.
  • On being struck: raises power by to itself.
Summoned Skeleton

Regular enemy

When an ally dies
Invocação por Sacrifício
  • When an ally dies: multiplies power by 150% to itself; grants precision to itself (once per battle).
Mushroom-Man

Regular enemy

Threshold, on falling below half health
Ira do Limiar
  • Threshold, on falling below half health: multiplies power by 150% to itself.
Training Robot

Regular enemy

Threshold, on falling below half health
Forma Final
  • Threshold, on falling below half health: multiplies power by 150% to itself; heals 20% of max HP to itself.
Dying Apostle

Regular enemy

When an ally dies
Metamorfose do Apóstolo
  • When an ally dies: raises power by to itself.
  • Threshold, on falling below half health: multiplies power by 140% to itself; heals 20% of max HP to itself (once per battle).
Overflowing Esper

Regular enemy

When an ally dies
Transbordo Involuntário
  • When an ally dies: multiplies power by 140% to itself; deals damage equal to 120% of power to all enemies, split among targets (once per battle).
Lizard-Man

Regular enemy

Threshold, on falling below half health
Evolução do Homem-Dragão
  • Threshold, on falling below half health: multiplies power by 140% to itself; grants 40% precision to itself (once per battle).
  • On Kill, when an enemy dies: raises power by to itself; heals 15% of max HP to itself.
Geass Operator

Regular enemy

Before an ally strikes
Poder dos Reis
  • Before an ally strikes: raises power by to itself.
  • Threshold, on falling below half health: multiplies power by 140% to itself (once per battle).
Water Angel

Regular enemy

On taking the front of the queue
Dissolução Ácida
  • On taking the front of the queue: breaks the shield to the front enemy; deals damage equal to 180% of power to the front enemy.
  • When their own Shield breaks: grants a 100% barrier to itself.
Geometric Angel

Regular enemy

When their own Barrier swallows a hit
Cruz de Luz
  • When their own Barrier swallows a hit: deals damage equal to 140% of power to the first three enemies, split among targets.
  • On being struck: grants a 100% barrier to itself.
Octahedron Angel

Regular enemy

Opening, when the battle starts
Campo Absoluto
  • Opening, when the battle starts: grants a 100% barrier to itself; grants 12% of max HP shield to itself.
Arcade Champion

Regular enemy

On being struck
Não Perde a Vez
  • On being struck: grants a 100% barrier to itself.
  • When their own Barrier swallows a hit: deals damage equal to 80% of power to the attacker; deals damage equal to 80% of power to the attacker; grants multi-attack to itself.
Courteous Demon

Regular enemy

Opening, when the battle starts
Cortesia Enganosa
  • Opening, when the battle starts: grants a 100% barrier to itself.
  • When their own Barrier swallows a hit: deals damage equal to 180% of power to the attacker.
Hero Age Swordsman

Regular enemy

Opening, when the battle starts
Lâmina da Era do Herói
  • Opening, when the battle starts: grants 45% precision to itself; grants multi-attack to itself.
  • At the start of each round: deals damage equal to 240% of power to the lowest-HP enemy.
Twin Swordsman

Regular enemy

After attacking
Estilo de Duas Lâminas
  • After attacking: raises power by to itself.
  • Threshold, on falling below half health: grants multi-attack to itself; grants 30% precision to itself.
Mana Skeleton

Regular enemy

At the start of each round
Manto de Anulação
  • At the start of each round: grants 100% reflect to a random ally.
  • Opening, when the battle starts: grants 100% reflect to itself.
Oath-Bound Ant

Regular enemy

When their own Barrier swallows a hit
Juramento da Colmeia
  • When their own Barrier swallows a hit: raises power by to itself; boosts buffs by 30% to itself.
  • Threshold, on falling below half health: grants a 100% barrier to itself (once per battle).
Furious Gamer

Regular enemy

After attacking
Contador de Combo
  • After attacking: raises power by to itself.
  • Threshold, on falling below half health: grants multi-attack to itself.
Mournful Chimera

Regular enemy

When an ally dies
Fusão Imperfeita
  • When an ally dies: absorbs the damage to itself; grants 100% reflect to itself.
Dark Priestess

Regular enemy

When their own Barrier swallows a hit
Prece da Lua Negra
  • When their own Barrier swallows a hit: deals damage equal to 160% of power to the attacker; heals 8% of max HP to all allies.
  • Opening, when the battle starts: grants a 100% barrier to itself.
Stained Glass Youma

Regular enemy

Opening, when the battle starts
Prisma de Vitral
  • Opening, when the battle starts: grants a 100% barrier to itself.
  • When their own Barrier swallows a hit: heals 10% of max HP to the lowest-HP ally.
Contract Zombie

Regular enemy

Opening, when the battle starts
Cláusula de Sangue
  • Opening, when the battle starts: grants a 100% barrier to itself.
  • When their own Barrier swallows a hit: deals damage equal to 160% of power to the attacker.
Lantern Spirit

Regular enemy

At the start of each round
Lampejo de Sucessão
  • At the start of each round: grants 60% precision to itself; deals damage equal to 320% of power to the front enemy (once per battle).
At the start of each round
Selo do Ponto Secreto
  • At the start of each round: grants 50% precision to itself; deals damage equal to 200% of power to the lowest-HP enemy.
  • On being struck: silences to the attacker; deals damage equal to 120% of power to the attacker.
Syndicate Goon

Regular enemy

Opening, when the battle starts
Bala Perfurante
  • Opening, when the battle starts: grants splash damage to itself.
  • On taking the front of the queue: deals damage equal to 110% of power to the front enemy.
Desperate Henchman

Regular enemy

Threshold, on falling below half health
Cheiro de Sangue
  • Threshold, on falling below half health: raises power by to itself; grants 30% precision to itself.
  • On Kill, when an enemy dies: raises power by to itself.
Bronze Soldier

Regular enemy

When their own Shield breaks
Cosmo Desperto
  • When their own Shield breaks: raises power by to itself; grants 10% of max HP shield to itself.
  • Threshold, on falling below half health: boosts buffs by 30% to itself.
Guard Robo-Dog

Regular enemy

At the start of each round
Visão do Amanhã
  • At the start of each round: grants 25% precision to itself; deals damage equal to 300% of power to the lowest-HP enemy.
Mohawk Raider

Regular enemy

On taking the front of the queue
Golpe no Nervo
  • On taking the front of the queue: deals damage equal to 160% of power to the lowest-HP enemy.
  • Opening, when the battle starts: grants 25% precision to itself.
Smiling Titan

Regular enemy

Opening, when the battle starts
Carne que Incha
  • Opening, when the battle starts: raises max HP by 25% of max HP to itself.
  • Wounded, on losing health: heals 4% of max HP to itself.
Shadow Agent

Regular enemy

Opening, when the battle starts
Disfarce de Rua
  • Opening, when the battle starts: grants 20% precision to itself.
  • On taking the front of the queue: deals damage equal to 140% of power to the last enemy in the queue.
Potbellied Titan

Regular enemy

On taking the front of the queue
Bocarra Devoradora
  • On taking the front of the queue: deals damage equal to 220% of power to the front enemy.
  • On Kill, when an enemy dies: raises max HP by 20% of max HP to itself; heals 15% of max HP to itself.
Contracting Demon

Regular enemy

When an ally dies
Fome de Contrato
  • When an ally dies: raises power by to itself; grants splash damage to itself.
Evolved Orc

Regular enemy

When an ally dies
Fome do Desastre
  • When an ally dies: absorbs the damage to itself; raises max HP by 10% of max HP to itself.
  • On being struck: steals power to the attacker.
Armored Titan

Regular enemy

On taking the front of the queue
Casco Rompedor
  • On taking the front of the queue: breaks the shield to the front enemy; deals damage equal to 180% of power to the front enemy.
  • On being struck: raises max HP by 8% of max HP to itself.
Field Angel

Regular enemy

On receiving Shield
Ressonância do Campo
  • On receiving Shield: raises power by to itself.
  • When their own Barrier swallows a hit: raises power by to itself; grants 15% of max HP shield to itself.
Goblin Champion

Regular enemy

When an ally dies
Fúria do Campeão
  • When an ally dies: raises power by to itself; deals damage equal to 140% of power to the first three enemies, split among targets.
Jungle Snake

Regular enemy

When the ally right ahead loses health
Dose Acumulada
  • When the ally right ahead loses health: applies 40% of power poison to the front enemy; raises power by to itself.
Greater Gray Demon

Regular enemy

When an ally loses health
Sede de Orgulho
  • When an ally loses health: raises power by to itself.
  • On being struck: steals power to the attacker.
Grey Demon

Regular enemy

Opening, when the battle starts
Marca da Ira
  • Opening, when the battle starts: deals damage equal to 10% of max HP to itself; raises power by to itself.
Grimoire Devil

Regular enemy

On Attack, before the hit
Grimório do Trevo Negro
  • On Attack, before the hit: steals shield to the front enemy; raises power by to itself.
Cargo Drone

Regular enemy

Before an ally strikes
Reboque Explosivo
  • Before an ally strikes: deals damage equal to 60% of power to the second enemy in the queue; raises power by to itself.
Cyclops Spirit

Regular enemy

Threshold, on falling below half health
Explosão Psíquica
  • Threshold, on falling below half health: deals damage equal to 260% of power to the first three enemies, split among targets (once per battle).
  • At the end of each round: raises power by to itself.
Soot Spirit

Regular enemy

When an ally is summoned
Coro da Clareira
  • When an ally is summoned: raises power by to itself; heals 5% of max HP to all allies.
Smiling Spirit

Regular enemy

At the end of each round
Contagem Silenciosa
  • At the end of each round: raises power by to itself.
  • Threshold, on falling below half health: deals damage equal to 220% of power to the front enemy (once per battle).
Ruin Sorcerer

Regular enemy

When an ally gains Shield
Cálculo de Séculos
  • When an ally gains Shield: raises power by to itself.
  • Opening, when the battle starts: grants 20% of max HP shield to all allies.
Soldier Ant

Regular enemy

Opening, when the battle starts
Voto do Iniciante
  • Opening, when the battle starts: deals damage equal to 10% of max HP to itself.
  • Threshold, on falling below half health: raises power by to itself (once per battle).
Armored Ghoul

Regular enemy

On taking the front of the queue
Blindagem Arrancada
  • On taking the front of the queue: deals damage equal to 150% of power to the front enemy; steals shield to the front enemy.
  • On receiving Shield: raises power by to itself.
Kakuja Ghoul

Regular enemy

When an ally dies
Máscara Devoradora
  • When an ally dies: deals damage equal to 140% of power to the killer; heals 18% of max HP to itself; raises power by to itself.
Starving Ghoul

Regular enemy

After attacking
Fome Insaciável
  • After attacking: deals damage equal to 90% of power to the front enemy; heals 5% of max HP to itself; raises power by to itself.
Horn-Blowing Goblin

Regular enemy

When an ally is summoned
Corno de Guerra
  • When an ally is summoned: raises power by to itself.
  • When an ally loses health: summons an ally.
Mournful Hollow

Regular enemy

When an ally dies
Herdeiro
  • When an ally dies: raises power by to itself; heals 10% of max HP to itself.
Crab-Man

Regular enemy

Threshold, on falling below half health
Desespero
  • Threshold, on falling below half health: raises power by to itself.
Hidden Informant

Regular enemy

Before an ally strikes
Dossiê Crescente
  • Before an ally strikes: raises power by to itself; steals power to the highest-HP enemy.
Card Summoner

Regular enemy

When an ally is summoned
Escada de Tributo
  • When an ally is summoned: raises power by to itself.
  • When an ally dies: absorbs the damage to itself.
Angry Fighter

Regular enemy

Wounded, on losing health
Sangue Quente
  • Wounded, on losing health: raises power by to itself.
Hand of the Mist

Regular enemy

When the ally right ahead loses health
Adensar a Bruma
  • When the ally right ahead loses health: raises power by to itself; deals damage equal to 70% of power to all enemies, split among targets.
Lesser Necromancer

Regular enemy

When an ally is summoned
Lider do Enxame
  • When an ally is summoned: raises power by to itself.
Adaptive Nomu

Regular enemy

Wounded, on losing health
Evolucao Instavel
  • Wounded, on losing health: raises power by to itself.
Shadow Nomu

Regular enemy

At the end of each round
Aprendizado
  • At the end of each round: raises power by to itself.
Regenerating Oni

Regular enemy

On being healed
Vigor Emprestado
  • On being healed: raises power by to itself.
Barrier Sentinel

Regular enemy

On receiving Shield
Forca Guardada
  • On receiving Shield: raises power by to itself.
Furious Titan

Regular enemy

On being healed
Vapor Escaldante
  • On being healed: raises power by to itself.
  • Wounded, on losing health: heals 4% of max HP to itself.
Miasma Wasp

Regular enemy

After attacking
Zumbido do Miasma
  • After attacking: applies 20% of power poison to the front enemy; raises power by to itself.
Lunar Youma

Regular enemy

Opening, when the battle starts
Fase Cheia
  • Opening, when the battle starts: boosts buffs by 30% to all allies.
  • When their own Barrier swallows a hit: raises power by to itself; heals 6% of max HP to all allies.
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A skill lands in as many categories as it earns: dealing damage and setting something on fire are two different things. The numbers are the game's own, at the skill level picked above.

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Self-buff — Effect categories · Anime Idle Wiki