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Arena Draft · casual mode

Arena

Your collection stays home. Both sides draft from the same pool of 60 Mythics, at the same level — the better read wins.

Ban pickerEnter the rival’s 7 and see which 2 to take out of the fight.Answers instantlyOpen the tool

Everyone enters the same

Nothing you invested outside counts in here. Both lines enter exactly like this:

  • Level 100
  • Mythic
  • 5 stars
  • Skill level 6
  • 1 purple rune each
  • No anime bonus

No escort, no enchant, no shiny card: the table offers none of that to either side.

The detail that changes your game the most

GokuGokuVegetaVegetaGohanGohanPiccoloPiccoloFreezaFreezaDragon Ball ×5 — does not apply in the Arena

Outside the Arena, five characters from the same anime get a big bonus, and that is why almost every team in the game is from a single series. In here that bonus DOES NOT EXIST. Five from Dragon Ball are worth exactly what they would be worth spread out — building by anime is playing worse for free.

A match in four steps

1

Draft

You pick in turns until each side has 7. Whatever one takes disappears from the other’s table.

Take first whoever you do NOT want to see on the other side.

GokuGokuGojoGojoLuffyLuffyNarutoNarutoLeviLeviTanjiroTanjiroSaitamaSaitamaIchigoIchigoLightLightDioDioMakimaMakimaDenjiDenjiAinzAinzRimuruRimuruEscanorEscanorGutsGutsAll MightAll MightPikachuPikachuCharizardCharizardSukunaSukunaErenEren
2

Bans

Each side removes 2 of the rival’s 7, hidden. Both bans are revealed together.

This is where the match is decided: the right ban takes out the plan, not just the piece.

GojoGojoMakimaMakimaEscanorEscanorSukunaSukunaPikachuPikachuAinzAinzLightLight
3

Setup

With the 5 that remain, you drag the order, pick one of the three skills and fit a purple rune on each.

The order of the line is your call, and it is what changes the fight the most.

1ªLeviLeviSpinning SlashSpinning SlashBarrierBarrierLevi
2ªTanjiroTanjiroDance of the Fire GodDance of the Fire GodMantoMantoTanjiro
3ªLuffyLuffyKong GunKong GunBerserkBerserkLuffy
4ªNarutoNarutoShadow Clone JutsuShadow Clone JutsuArmorArmorNaruto
5ªGokuGokuKaiokenKaiokenEsmagarEsmagarGoku
4

Fight

5 versus 5. At the end the MVP takes the podium and the replay is saved in the Arena tab.

The rival’s order only shows up in the fight — until then you only know who he brought.

Levi1LeviTanjiro2TanjiroLuffy3LuffyNaruto4NarutoGoku5Goku
GojoGojoEscanorEscanorSukunaSukunaAinzAinzLightLight

Order matters, a lot

The line is not decoration: it decides who takes the first hit, who acts first, and who may never get to act.

31ª
282ª
443ª
574ª
245ª

Almost nobody wants the front: out of 156 characters, only 3 do better opening the line. Most do better in slots 3 and 4 — which is why putting your best one up front is usually the costliest mistake of the setup.

  1. LeviLevi1st — the front

    Takes the hits aimed at the front of the line. Whoever can hold stays here; a glass hitter does not.

  2. TanjiroTanjiro2nd

    Shielded by the front, but still reached by anyone hitting an area.

  3. LuffyLuffy3rd — the middle

    The quietest spot in the line. Good for whoever needs to be alive at the end.

  4. NarutoNaruto4th

    Far from the front, but the first one found by anyone aiming at the back.

  5. GokuGoku5th — the back

    Favourite target of whoever aims at the back. Healers and support usually live here — and that is why they get hunted here.

The 12 purple runes

One slot per character, twelve options. The right rune is worth more than the gap between two similar characters.

Two of the twelve cover almost the whole roster: Manto and Barrier are the best pick for 125 of the 156 characters. In a mode where everyone has one rune slot and nobody has an anime bonus, surviving is worth more than any number.

  • Manto
    Mantobest pick for 66 characters

    Second Chance the first time it falls, returning with part of its health. Once per battle, and it stacks with the character's own Second Chance. Does not trigger Threshold effects.

  • Barrier
    Barrierbest pick for 59 characters

    Enters the field with a Barrier: the next damage attempt is fully nullified. Once spent, it recharges on its own over a cycle of rounds — the better the piece, the shorter the cycle. Burn, Poison and Thorns do not spend the Barrier.

  • Vengeance
    Vengeancebest pick for 7 characters

    When an ally falls, gains Power and heals. Anything beyond max health becomes Shield.

  • Alma
    Almabest pick for 6 characters

    The heals it casts are much stronger. It does not change healing received from others, and Lifesteal does not count.

  • Berserk
    Berserkbest pick for 6 characters

    The more wounded, the stronger: gains Power for every 1% of health already lost.

  • Deflection
    Deflectionbest pick for 3 characters

    Enters the field with Deflect stacks: each attempt to apply Poison, Burn or Sleep consumes one stack and is nullified.

  • Elo
    Elobest pick for 2 characters

    After attacking, if below 45% health, it heals itself.

  • Limpeza
    Limpezabest pick for 2 characters

    After attacking, removes Burn and Poison from itself.

  • Postergado
    Postergadobest pick for 2 characters

    Opportunist: deals extra damage to targets that have already acted this turn.

  • Armor
    Armorbest pick for 2 characters

    Steel skin: reduces all incoming damage, from any source. Stacks with the same effect coming from the skill.

  • Marionetista
    Marionetistabest pick for 1 character

    Gains Power every time an allied summon enters the field.

  • Esmagar
    Esmagarnot the best pick for anyone

    Executioner: deals extra damage to targets below 40% health.

They are the same main runes as the rest of the game, at the top of rarity and level.

What a ban really does

You are not removing two characters: you are removing two pieces of his plan. A 7 that depends on one piece becomes a 5 with no plan. That is why the best ban is almost never "the two strongest".

Open the tool

The game’s own screens

Images from Anime Idle itself, in the order a match happens.

The Arena tab, with the leagues on the left and saved replays on the right.
The Arena tab, with the leagues on the left and saved replays on the right.
The draft table. The 60 Mythics sit in the middle, with filters by anime and by effect. Your team is picked on the left, the rival’s on the right, and whatever has been taken shows as marked.
The draft table. The 60 Mythics sit in the middle, with filters by anime and by effect. Your team is picked on the left, the rival’s on the right, and whatever has been taken shows as marked.
Ban. Click 2 of the rival’s characters you want out of the fight. He is doing the same to yours.
Ban. Click 2 of the rival’s characters you want out of the fight. He is doing the same to yours.
Reveal. The bans appear together, and only then does each side know who they are facing.
Reveal. The bans appear together, and only then does each side know who they are facing.
Preparation. Drag a character to move him, tap him to choose the ability, and drag a purple rune into the socket. The right side shows who the rival brought, but his order only appears in the fight.
Preparation. Drag a character to move him, tap him to choose the ability, and drag a purple rune into the socket. The right side shows who the rival brought, but his order only appears in the fight.
The fight. 5v5 on the battlefield, with full-screen abilities.
The fight. 5v5 on the battlefield, with full-screen abilities.
Podium. At the end the MVP takes the centre and each character shows the damage they did. The replay goes straight to the Arena tab.
Podium. At the end the MVP takes the centre and each character shows the damage they did. The replay goes straight to the Arena tab.

Read the patch notes

Arena — How to play · Anime Idle Wiki